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	<title>On/Off &#187; vray</title>
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	<link>http://www.onoff.ch</link>
	<description>Ramblings of a design brain with a tech heart.</description>
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		<title>splutterfish offers free materials</title>
		<link>http://www.onoff.ch/2007/11/10/splutterfish-offers-free-materials/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=splutterfish-offers-free-materials</link>
		<comments>http://www.onoff.ch/2007/11/10/splutterfish-offers-free-materials/#comments</comments>
		<pubDate>Sat, 10 Nov 2007 11:18:28 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[brazil]]></category>
		<category><![CDATA[finalrender]]></category>
		<category><![CDATA[finalshaders]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[splutterfish]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/11/10/splutterfish-offers-free-materials/</guid>
		<description><![CDATA[nice. splutterfish finally offers now a gallery of materials where portrayed materials can be freely downloaded from their website to be used with their flagship product brazil r/s v2. definitely an added value for the users of this product ...]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>vray manual: update</title>
		<link>http://www.onoff.ch/2007/09/19/vray-manual-update/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=vray-manual-update</link>
		<comments>http://www.onoff.ch/2007/09/19/vray-manual-update/#comments</comments>
		<pubDate>Wed, 19 Sep 2007 20:53:43 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[documentation]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[manual]]></category>
		<category><![CDATA[offline]]></category>
		<category><![CDATA[renderer]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/09/19/vray-manual-update/</guid>
		<description><![CDATA[i was just surprised that the manual of vray 1.5 has just been updated (17 september 2007) and has a lot of new details which has been added to cover the recently released final version of this great rendering ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2007/09/19/vray-manual-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>highly detailled surfaces with vray iso</title>
		<link>http://www.onoff.ch/2007/08/02/highly-detailled-surfaces-with-vray-iso/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=highly-detailled-surfaces-with-vray-iso</link>
		<comments>http://www.onoff.ch/2007/08/02/highly-detailled-surfaces-with-vray-iso/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 15:49:34 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[iso]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/08/02/highly-detailled-surfaces-with-vray-iso/</guid>
		<description><![CDATA[dieter morgenroth is working on a vray based plugin to be used in 3ds max which allows you to create highly detailled surfaces in a very easy way and keeping the mesh simple. combined with some special shaders (like ...]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>zdepth problems in combustion with vray rendered images</title>
		<link>http://www.onoff.ch/2007/05/29/zdepth-problems-in-combustion-with-vray-rendered-images/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=zdepth-problems-in-combustion-with-vray-rendered-images</link>
		<comments>http://www.onoff.ch/2007/05/29/zdepth-problems-in-combustion-with-vray-rendered-images/#comments</comments>
		<pubDate>Tue, 29 May 2007 18:10:33 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Post Production]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[antialiasing]]></category>
		<category><![CDATA[channel]]></category>
		<category><![CDATA[combustion]]></category>
		<category><![CDATA[vray]]></category>
		<category><![CDATA[zdepth]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/05/29/zdepth-problems-in-combustion-with-vray-rendered-images/</guid>
		<description><![CDATA[do you experience problems with fuzzy edges when you use vray as your rendering system to channel the zdepth to use an rpf image in combustion? here's help: first, turn on the 'enable filtering' check box for the zdepth ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2007/05/29/zdepth-problems-in-combustion-with-vray-rendered-images/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>1-2-3 opacity mapping with vray</title>
		<link>http://www.onoff.ch/2007/02/27/1-2-3-opacity-mapping-with-vray/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=1-2-3-opacity-mapping-with-vray</link>
		<comments>http://www.onoff.ch/2007/02/27/1-2-3-opacity-mapping-with-vray/#comments</comments>
		<pubDate>Tue, 27 Feb 2007 22:59:00 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[dirt]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[opacity]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/02/27/1-2-3-opacity-mapping-with-vray/</guid>
		<description><![CDATA[there's a very easy way to render an opacity map using an existing scene. take the following steps: go to the global switches of the vray renderer in the rendering settings, then click on override material, choose vraylightmtl and ...]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>vray special effect: rasterize material</title>
		<link>http://www.onoff.ch/2007/02/02/vray-special-effect-rasterize-material/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=vray-special-effect-rasterize-material</link>
		<comments>http://www.onoff.ch/2007/02/02/vray-special-effect-rasterize-material/#comments</comments>
		<pubDate>Fri, 02 Feb 2007 17:17:40 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[rasterization]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/02/02/vray-special-effect-rasterize-material/</guid>
		<description><![CDATA[man, i didn't even think about that such a special effect material is possible to do when rendering with vray - i normally see such raster effects in compositing software or as plugins in image editing packages. really nice ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2007/02/02/vray-special-effect-rasterize-material/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shadow Matte with V-Ray</title>
		<link>http://www.onoff.ch/2007/01/12/shadow-matte-with-v-ray/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=shadow-matte-with-v-ray</link>
		<comments>http://www.onoff.ch/2007/01/12/shadow-matte-with-v-ray/#comments</comments>
		<pubDate>Fri, 12 Jan 2007 14:39:58 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/01/12/shadow-matte-with-vray/</guid>
		<description><![CDATA[Small tutorial how to create a Shadow Matte material within 3ds Max with V-Ray. <a href="http://www.onoff.ch/2007/01/12/shadow-matte-with-v-ray/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>14</slash:comments>
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