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Tag Archives: tesselation

check list to save rendering time in maya

Posted on 10/03/2008 by Spot

here’s a check list to go through in ord … Continue reading →

Posted in Maya, Rendering, Tricks | Tagged attributes, clipping planes, light links, Maya, render, render settings, surface materials, tesselation | 344Leave a commenthttp://www.onoff.ch/2008/03/10/check-list-to-save-rendering-time-in-maya/check+list+to+save+rendering+time+in+maya2008-03-11+04%3A09%3A50Spot

renderman’s micro-tesselation

Posted on 23/02/2008 by Spot

since i’m allowed to use pixar’s renderm … Continue reading →

Posted in Maya, Rendering | Tagged Maya, pixar, renderman, tesselation | 3243 Commentshttp://www.onoff.ch/2008/02/23/rendermans-micro-tesselation/renderman%27s+micro-tesselation2008-02-23+02%3A03%3A11Spot
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    This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.
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