Tag Archives: tesselation

check list to save rendering time in maya

here’s a check list to go through in order to save rendering time:

render attributes: be sure you don’t have any unnecessary render attributes activated (shape node: render stats > cast shadows, receive shadows, motion blur, primary visibility, smooth shading, …

Posted in Maya, Rendering, Tricks | Tagged , , , , , , , | Leave a comment

renderman’s micro-tesselation

since i’m allowed to use pixar’s renderman for my upcoming short to be released by the end of this summer here at vfs, learning this legendary rendering system is a must since i don’t expect that i’ll have much …

Posted in Maya, Rendering | Tagged , , , | 3 Comments