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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Tag Archives: subdivision
sub-d modelling in maya is easy
i was surprised that sub-d (subdivision surfaces) modelling in maya is not that complicated as i initially thought it would be. while this modelling technique inherits ideas from the polygonal and nurbs at the same time (so giving you …
Posted in General, Maya
Tagged Maya, modeling, nurbs, polygonal, sub-d, subdivision, surfaces
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