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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Tag Archives: skeleton
orienting joints
orienting joints of a skeleton after positioning them in a character’s mesh is extremely important. without double checking them you’ll experience a lot of troubles as soon as you are playing around with your rig. theoretically if you don’t …