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	<title>On/Off &#187; shader</title>
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	<description>Ramblings of a design brain with a tech heart.</description>
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		<title>compile your shader for renderman</title>
		<link>http://www.onoff.ch/2008/06/24/compile-you-shader-for-renderman/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=compile-you-shader-for-renderman</link>
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		<pubDate>Tue, 24 Jun 2008 19:12:19 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[cutter]]></category>
		<category><![CDATA[pixar]]></category>
		<category><![CDATA[renderman]]></category>
		<category><![CDATA[shader]]></category>
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		<description><![CDATA[i'm digging deeper into renderman and i  &#8230; <a href="http://www.onoff.ch/2008/06/24/compile-you-shader-for-renderman/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>creating a rim shader in maya</title>
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		<pubDate>Sat, 01 Mar 2008 02:45:47 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[shader]]></category>

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		<description><![CDATA[using the sampler info utility in maya ( &#8230; <a href="http://www.onoff.ch/2008/03/01/creating-a-rim-shader-in-maya/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>rendering wireframes (again)</title>
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		<comments>http://www.onoff.ch/2008/02/05/rendering-wireframes-again/#comments</comments>
		<pubDate>Tue, 05 Feb 2008 03:50:25 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[hardware render buffer]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[wireframes]]></category>

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		<title>easy neon effect</title>
		<link>http://www.onoff.ch/2008/02/04/easy-neon-effect/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=easy-neon-effect</link>
		<comments>http://www.onoff.ch/2008/02/04/easy-neon-effect/#comments</comments>
		<pubDate>Mon, 04 Feb 2008 07:33:00 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[hypershade]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[neon]]></category>
		<category><![CDATA[shader]]></category>

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		<description><![CDATA[here's a tiny little tutorial to easily  &#8230; <a href="http://www.onoff.ch/2008/02/04/easy-neon-effect/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>highly detailled surfaces with vray iso</title>
		<link>http://www.onoff.ch/2007/08/02/highly-detailled-surfaces-with-vray-iso/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=highly-detailled-surfaces-with-vray-iso</link>
		<comments>http://www.onoff.ch/2007/08/02/highly-detailled-surfaces-with-vray-iso/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 15:49:34 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[iso]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[vray]]></category>

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		<description><![CDATA[dieter morgenroth is working on a vray b &#8230; <a href="http://www.onoff.ch/2007/08/02/highly-detailled-surfaces-with-vray-iso/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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