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About The Author
This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Tag Archives: shader
compile your shader for renderman
i’m digging deeper into renderman and i … Continue reading
creating a rim shader in maya
using the sampler info utility in maya ( … Continue reading
rendering wireframes (again)
i was writing about rendering wireframes … Continue reading
Posted in Maya, Rendering, Tricks
Tagged 3DSMax, hardware render buffer, Maya, mental ray, Rendering, shader, wireframes
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easy neon effect
here’s a tiny little tutorial to easily … Continue reading
highly detailled surfaces with vray iso
dieter morgenroth is working on a vray b … Continue reading