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About The Author
This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Tag Archives: shader
compile your shader for renderman
i’m digging deeper into renderman and i started to create my own little shaders, first i had to get the shader compiler running, before i develop my own creations. this post will explain you how to easily compile a …
creating a rim shader in maya
using the sampler info utility in maya (hypershade) allows you to receive information about the shading on a point of a surface; so if you want to create a rim shader in maya connect the facing ratio of a …
rendering wireframes (again)
i was writing about rendering wireframes in 3ds max quite a while ago and the solution offered by using a special mental ray shader works in maya, too; because maya now also has a built-in mental ray rendering system. …
Posted in Maya, Rendering, Tricks
Tagged 3DSMax, hardware render buffer, Maya, mental ray, Rendering, shader, wireframes
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easy neon effect
here’s a tiny little tutorial to easily create a neon effect.
create a surface shader in the hypershade and assign it to the object of your preference.
set the out color attribute to a bright color.
set the out glow color to …
highly detailled surfaces with vray iso
dieter morgenroth is working on a vray based plugin to be used in 3ds max which allows you to create highly detailled surfaces in a very easy way and keeping the mesh simple. combined with some special shaders (like …