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	<title>On/Off &#187; renderman</title>
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	<description>Ramblings of a design brain with a tech heart.</description>
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		<title>renderman and the command line</title>
		<link>http://www.onoff.ch/2008/06/25/renderman-and-the-command-line/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=renderman-and-the-command-line</link>
		<comments>http://www.onoff.ch/2008/06/25/renderman-and-the-command-line/#comments</comments>
		<pubDate>Thu, 26 Jun 2008 03:14:34 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[command line]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[renderman]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/?p=373</guid>
		<description><![CDATA[i had to collect the renderman attributes i can access through the maya command line renderer in order to automate my rendering process using a batch file; it was like putting the pieces of a puzzle together, since the ...]]></description>
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		<title>occlusion pass with renderman</title>
		<link>http://www.onoff.ch/2008/06/25/occlusion-pass-with-renderman/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=occlusion-pass-with-renderman</link>
		<comments>http://www.onoff.ch/2008/06/25/occlusion-pass-with-renderman/#comments</comments>
		<pubDate>Thu, 26 Jun 2008 02:44:12 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[occlusion]]></category>
		<category><![CDATA[renderman]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/?p=372</guid>
		<description><![CDATA[i was struggeling lately with renderman to get a nice occlusion pass rendered out separately. here are my exploration's notes:

	the most recent version (2.0.1) can not render out a separate pass without generating the final render pass at the ...]]></description>
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		<title>compile your shader for renderman</title>
		<link>http://www.onoff.ch/2008/06/24/compile-you-shader-for-renderman/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=compile-you-shader-for-renderman</link>
		<comments>http://www.onoff.ch/2008/06/24/compile-you-shader-for-renderman/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 19:12:19 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[cutter]]></category>
		<category><![CDATA[pixar]]></category>
		<category><![CDATA[renderman]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[slim]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/?p=368</guid>
		<description><![CDATA[i'm digging deeper into renderman and i started to create my own little shaders, first i had to get the shader compiler running, before i develop my own creations. this post will explain you how to easily compile a ...]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>renderman&#8217;s micro-tesselation</title>
		<link>http://www.onoff.ch/2008/02/23/rendermans-micro-tesselation/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rendermans-micro-tesselation</link>
		<comments>http://www.onoff.ch/2008/02/23/rendermans-micro-tesselation/#comments</comments>
		<pubDate>Sat, 23 Feb 2008 02:03:11 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[pixar]]></category>
		<category><![CDATA[renderman]]></category>
		<category><![CDATA[tesselation]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/02/23/rendermans-micro-tesselation/</guid>
		<description><![CDATA[since i'm allowed to use pixar's renderman for my upcoming short to be released by the end of this summer here at vfs, learning this legendary rendering system is a must since i don't expect that i'll have much ...]]></description>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>excited to use pixar&#8217;s renderman</title>
		<link>http://www.onoff.ch/2008/01/11/excited-to-use-pixars-renderman/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=excited-to-use-pixars-renderman</link>
		<comments>http://www.onoff.ch/2008/01/11/excited-to-use-pixars-renderman/#comments</comments>
		<pubDate>Fri, 11 Jan 2008 07:14:52 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[pixar]]></category>
		<category><![CDATA[renderman]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/01/11/excited-to-use-pixar-renderman/</guid>
		<description><![CDATA[i'm really excited that the vfs offers me the possibility to use pixar's renderman as one of the industry's leading rendering solution for my short movie. at first sight renderman looks easy to understand, well integrated into maya and ...]]></description>
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