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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Tag Archives: renderman
renderman and the command line
i had to collect the renderman attributes i can access through the maya command line renderer in order to automate my rendering process using a batch file; it was like putting the pieces of a puzzle together, since the …
occlusion pass with renderman
i was struggeling lately with renderman to get a nice occlusion pass rendered out separately. here are my exploration’s notes:
the most recent version (2.0.1) can not render out a separate pass without generating the final render pass at the …
compile your shader for renderman
i’m digging deeper into renderman and i started to create my own little shaders, first i had to get the shader compiler running, before i develop my own creations. this post will explain you how to easily compile a …
renderman’s micro-tesselation
since i’m allowed to use pixar’s renderman for my upcoming short to be released by the end of this summer here at vfs, learning this legendary rendering system is a must since i don’t expect that i’ll have much …
excited to use pixar’s renderman
i’m really excited that the vfs offers me the possibility to use pixar’s renderman as one of the industry’s leading rendering solution for my short movie. at first sight renderman looks easy to understand, well integrated into maya and …