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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Tag Archives: Rendering
rendering wireframes (again)
i was writing about rendering wireframes in 3ds max quite a while ago and the solution offered by using a special mental ray shader works in maya, too; because maya now also has a built-in mental ray rendering system. …
Posted in Maya, Rendering, Tricks
Tagged 3DSMax, hardware render buffer, Maya, mental ray, Rendering, shader, wireframes
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