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	<title>On/Off &#187; render</title>
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	<link>http://www.onoff.ch</link>
	<description>Ramblings of a design brain with a tech heart.</description>
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		<title>renderman and the command line</title>
		<link>http://www.onoff.ch/2008/06/25/renderman-and-the-command-line/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=renderman-and-the-command-line</link>
		<comments>http://www.onoff.ch/2008/06/25/renderman-and-the-command-line/#comments</comments>
		<pubDate>Thu, 26 Jun 2008 03:14:34 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[command line]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[renderman]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/?p=373</guid>
		<description><![CDATA[i had to collect the renderman attributes i can access through the maya command line renderer in order to automate my rendering process using a batch file; it was like putting the pieces of a puzzle together, since the ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2008/06/25/renderman-and-the-command-line/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>check list to save rendering time in maya</title>
		<link>http://www.onoff.ch/2008/03/10/check-list-to-save-rendering-time-in-maya/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=check-list-to-save-rendering-time-in-maya</link>
		<comments>http://www.onoff.ch/2008/03/10/check-list-to-save-rendering-time-in-maya/#comments</comments>
		<pubDate>Tue, 11 Mar 2008 04:09:50 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[attributes]]></category>
		<category><![CDATA[clipping planes]]></category>
		<category><![CDATA[light links]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[render settings]]></category>
		<category><![CDATA[surface materials]]></category>
		<category><![CDATA[tesselation]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/03/10/check-list-to-save-rendering-time-in-maya/</guid>
		<description><![CDATA[here's a check list to go through in order to save rendering time:

	render attributes: be sure you don't have any unnecessary render attributes activated (shape node: render stats &#62; cast shadows, receive shadows, motion blur, primary visibility, smooth shading, ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2008/03/10/check-list-to-save-rendering-time-in-maya/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>view in maya viewport but not in render</title>
		<link>http://www.onoff.ch/2008/01/02/view-in-maya-viewport-but-not-in-render/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=view-in-maya-viewport-but-not-in-render</link>
		<comments>http://www.onoff.ch/2008/01/02/view-in-maya-viewport-but-not-in-render/#comments</comments>
		<pubDate>Wed, 02 Jan 2008 03:21:14 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[viewport]]></category>
		<category><![CDATA[visibility]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/01/02/view-in-maya-viewport-but-not-in-render/</guid>
		<description><![CDATA[something i miss in maya: a feature like "view in viewport, but not in render"... this is a cool and easy accessible feature in 3ds max through the modifier stack. in maya i could enable this functionality by selecting ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2008/01/02/view-in-maya-viewport-but-not-in-render/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>highly detailled surfaces with vray iso</title>
		<link>http://www.onoff.ch/2007/08/02/highly-detailled-surfaces-with-vray-iso/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=highly-detailled-surfaces-with-vray-iso</link>
		<comments>http://www.onoff.ch/2007/08/02/highly-detailled-surfaces-with-vray-iso/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 15:49:34 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[iso]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/08/02/highly-detailled-surfaces-with-vray-iso/</guid>
		<description><![CDATA[dieter morgenroth is working on a vray based plugin to be used in 3ds max which allows you to create highly detailled surfaces in a very easy way and keeping the mesh simple. combined with some special shaders (like ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2007/08/02/highly-detailled-surfaces-with-vray-iso/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>glorious return of final render</title>
		<link>http://www.onoff.ch/2007/03/30/glorious-return-of-final-render/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=glorious-return-of-final-render</link>
		<comments>http://www.onoff.ch/2007/03/30/glorious-return-of-final-render/#comments</comments>
		<pubDate>Fri, 30 Mar 2007 09:50:26 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[cebas]]></category>
		<category><![CDATA[finalrender]]></category>
		<category><![CDATA[flicker-free]]></category>
		<category><![CDATA[render]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/03/30/glorious-return-of-final-render/</guid>
		<description><![CDATA[cebas recently released finalrender stage-1 release 2.0 for 3dsmax and i was simply amazed by the huge feature list which covers not only long standing issues but offers also mouth-watering ones which lets you rethink which renderer is your ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2007/03/30/glorious-return-of-final-render/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>brazil &#8211; the new wave</title>
		<link>http://www.onoff.ch/2007/03/02/brazil-the-new-wave/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=brazil-the-new-wave</link>
		<comments>http://www.onoff.ch/2007/03/02/brazil-the-new-wave/#comments</comments>
		<pubDate>Fri, 02 Mar 2007 09:41:47 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[brazil]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[system]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/03/02/brazil-the-new-wave/</guid>
		<description><![CDATA[
since i'm involved in software development i can imagine how complex the development of a decent renderer must be. i think it's really a discipline on its own where a lot of parameters can't be put on a time ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2007/03/02/brazil-the-new-wave/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>1-2-3 opacity mapping with vray</title>
		<link>http://www.onoff.ch/2007/02/27/1-2-3-opacity-mapping-with-vray/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=1-2-3-opacity-mapping-with-vray</link>
		<comments>http://www.onoff.ch/2007/02/27/1-2-3-opacity-mapping-with-vray/#comments</comments>
		<pubDate>Tue, 27 Feb 2007 22:59:00 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[dirt]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[opacity]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/02/27/1-2-3-opacity-mapping-with-vray/</guid>
		<description><![CDATA[there's a very easy way to render an opacity map using an existing scene. take the following steps: go to the global switches of the vray renderer in the rendering settings, then click on override material, choose vraylightmtl and ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2007/02/27/1-2-3-opacity-mapping-with-vray/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Shadow Matte with V-Ray</title>
		<link>http://www.onoff.ch/2007/01/12/shadow-matte-with-v-ray/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=shadow-matte-with-v-ray</link>
		<comments>http://www.onoff.ch/2007/01/12/shadow-matte-with-v-ray/#comments</comments>
		<pubDate>Fri, 12 Jan 2007 14:39:58 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/01/12/shadow-matte-with-vray/</guid>
		<description><![CDATA[Small tutorial how to create a Shadow Matte material within 3ds Max with V-Ray. <a href="http://www.onoff.ch/2007/01/12/shadow-matte-with-v-ray/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.onoff.ch/2007/01/12/shadow-matte-with-v-ray/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
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