Tag Archives: render

renderman and the command line

i had to collect the renderman attributes i can access through the maya command line renderer in order to automate my rendering process using a batch file; it was like putting the pieces of a puzzle together, since the …

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check list to save rendering time in maya

here’s a check list to go through in order to save rendering time:

render attributes: be sure you don’t have any unnecessary render attributes activated (shape node: render stats > cast shadows, receive shadows, motion blur, primary visibility, smooth shading, …

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view in maya viewport but not in render

something i miss in maya: a feature like “view in viewport, but not in render”… this is a cool and easy accessible feature in 3ds max through the modifier stack. in maya i could enable this functionality by selecting …

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highly detailled surfaces with vray iso

dieter morgenroth is working on a vray based plugin to be used in 3ds max which allows you to create highly detailled surfaces in a very easy way and keeping the mesh simple. combined with some special shaders (like …

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glorious return of final render

cebas recently released finalrender stage-1 release 2.0 for 3dsmax and i was simply amazed by the huge feature list which covers not only long standing issues but offers also mouth-watering ones which lets you rethink which renderer is your …

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brazil – the new wave

since i’m involved in software development i can imagine how complex the development of a decent renderer must be. i think it’s really a discipline on its own where a lot of parameters can’t be put on a time …

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1-2-3 opacity mapping with vray

there’s a very easy way to render an opacity map using an existing scene. take the following steps: go to the global switches of the vray renderer in the rendering settings, then click on override material, choose vraylightmtl and …

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Shadow Matte with V-Ray

Small tutorial how to create a Shadow Matte material within 3ds Max with V-Ray. Continue reading

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