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Tag Archives: reference

creating blend shapes after binding your character

Posted on 08/03/2008 by Spot

usually, the head’s blend shapes of a ch … Continue reading →

Posted in Maya, Tricks | Tagged bind, blend shape, buffer, Maya, reference | 343Leave a commenthttp://www.onoff.ch/2008/03/08/creating-blend-shapes-after-binding-your-character/creating+blend+shapes+after+binding+your+character2008-03-09+02%3A11%3A40Spot

reference copies in maya

Posted on 05/01/2008 by Spot

3ds max offers next to copy and instance … Continue reading →

Posted in Maya, Tricks | Tagged channel, copy, duplicate, input, instance, reference | 288Leave a commenthttp://www.onoff.ch/2008/01/05/reference-copies-in-maya/reference+copies+in+maya2008-01-05+07%3A02%3A12Spot
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    This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.
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