Tag Archives: reference

creating blend shapes after binding your character

usually, the head’s blend shapes of a character are done before the binding process. there’s a way that allows you do this after binding, it’s quite straightforward: select all faces to be used for the blend shapes of your …

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reference copies in maya

3ds max offers next to copy and instance an additional possibility to duplicate objects: reference. i was looking in maya if there’s something comparable, here’s how i could reproduce quite similar instanced object behavior: create an object, call duplicate …

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