Tag Archives: photoshop

build a pipeline from photoshop to the material slots

georg dümlein offers a production proven pipeline tool called psd2mat, which can be integrated within your 3dsmax workflow in a very easy way. basically it’s a converter of layered psd files into a scanline or vray material and named …

Posted in 3DSMax, Plug-ins & Scripts | Tagged , , , | Leave a comment

Pre-multiplied Alpha Problems?

I’m surprised how often I stumble over general 3D forum posts with the same question of how to avoid jagged edges or dark/ bright thin lines (‘halo’) at the object borders of their rendered 3D image with a transparent …

Posted in 3DSMax, Post Production, Rendering, Tricks | Tagged , , , , | 2 Comments