Search
About The Author
This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
Recent Posts
Animation
Blogs
General
Renderers
Scripting
Tag Archives: photoshop
build a pipeline from photoshop to the material slots
georg dümlein offers a production proven pipeline tool called psd2mat, which can be integrated within your 3dsmax workflow in a very easy way. basically it’s a converter of layered psd files into a scanline or vray material and named …
Pre-multiplied Alpha Problems?
I’m surprised how often I stumble over general 3D forum posts with the same question of how to avoid jagged edges or dark/ bright thin lines (‘halo’) at the object borders of their rendered 3D image with a transparent …
Posted in 3DSMax, Post Production, Rendering, Tricks
Tagged alpha, antialiasing, halo, matte, photoshop
2 Comments