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	<title>On/Off &#187; nurbs</title>
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	<link>http://www.onoff.ch</link>
	<description>Ramblings of a design brain with a tech heart.</description>
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		<title>bottle cap: nurbs or polygons?</title>
		<link>http://www.onoff.ch/2008/01/16/bottle-cap-nurbs-or-polygons/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bottle-cap-nurbs-or-polygons</link>
		<comments>http://www.onoff.ch/2008/01/16/bottle-cap-nurbs-or-polygons/#comments</comments>
		<pubDate>Wed, 16 Jan 2008 02:53:55 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[bottle cap]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[nurbs]]></category>
		<category><![CDATA[polygon]]></category>

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		<description><![CDATA[for my daily maya practice i tried to model a bottle cap, which sounds very simple but has some small and interesting details in both polygon and nurbs modelling approaches.

the nurbs way: create a circle which has 8 edit ...]]></description>
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		<item>
		<title>sub-d modelling in maya is easy</title>
		<link>http://www.onoff.ch/2008/01/06/sub-d-modelling-in-maya-is-easy/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sub-d-modelling-in-maya-is-easy</link>
		<comments>http://www.onoff.ch/2008/01/06/sub-d-modelling-in-maya-is-easy/#comments</comments>
		<pubDate>Sun, 06 Jan 2008 06:12:04 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[nurbs]]></category>
		<category><![CDATA[polygonal]]></category>
		<category><![CDATA[sub-d]]></category>
		<category><![CDATA[subdivision]]></category>
		<category><![CDATA[surfaces]]></category>

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		<description><![CDATA[i was surprised that sub-d (subdivision surfaces) modelling in maya is not that complicated as i initially thought it would be. while this modelling technique inherits ideas from the polygonal and nurbs at the same time (so giving you ...]]></description>
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