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	<title>On/Off &#187; modeling</title>
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	<link>http://www.onoff.ch</link>
	<description>Ramblings of a design brain with a tech heart.</description>
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		<title>Target Weld Function In Maya</title>
		<link>http://www.onoff.ch/2008/06/25/target-weld-function-in-maya/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=target-weld-function-in-maya</link>
		<comments>http://www.onoff.ch/2008/06/25/target-weld-function-in-maya/#comments</comments>
		<pubDate>Thu, 26 Jun 2008 06:02:01 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/?p=375</guid>
		<description><![CDATA[I was pretty surprised that Maya doesn't offer the target weld function I was used to in 3ds Max, since this is a pretty basic feature for modelling. Luckily there's a fine script extending Maya with exactly this functionality. ...]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>hole in a box: the right way</title>
		<link>http://www.onoff.ch/2008/01/17/hole-in-a-box-the-right-way/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hole-in-a-box-the-right-way</link>
		<comments>http://www.onoff.ch/2008/01/17/hole-in-a-box-the-right-way/#comments</comments>
		<pubDate>Thu, 17 Jan 2008 06:32:15 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[polygon]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/01/17/hole-in-a-box-the-right-way/</guid>
		<description><![CDATA[inspired by the tutorial of omno van braam i basically reproduced the same steps with maya: create a cube with subdivision width, height &#38; depth 1, select one face and add divisions to the face (division levels = 2), ...]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>bottle cap: nurbs or polygons?</title>
		<link>http://www.onoff.ch/2008/01/16/bottle-cap-nurbs-or-polygons/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bottle-cap-nurbs-or-polygons</link>
		<comments>http://www.onoff.ch/2008/01/16/bottle-cap-nurbs-or-polygons/#comments</comments>
		<pubDate>Wed, 16 Jan 2008 02:53:55 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[bottle cap]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[nurbs]]></category>
		<category><![CDATA[polygon]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/01/16/bottle-cap-nurbs-or-polygons/</guid>
		<description><![CDATA[for my daily maya practice i tried to model a bottle cap, which sounds very simple but has some small and interesting details in both polygon and nurbs modelling approaches.

the nurbs way: create a circle which has 8 edit ...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>proper poly modelling</title>
		<link>http://www.onoff.ch/2008/01/14/proper-poly-modelling/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=proper-poly-modelling</link>
		<comments>http://www.onoff.ch/2008/01/14/proper-poly-modelling/#comments</comments>
		<pubDate>Mon, 14 Jan 2008 04:09:08 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[polygon]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/01/14/proper-poly-modelling/</guid>
		<description><![CDATA[whatever 3d package you use nowadays, there are still and always will be some rules when it comes down to proper poly modelling. i want to list some reminders you should always be aware of to avoid obstacles.

	keep your ...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>sub-d modelling in maya is easy</title>
		<link>http://www.onoff.ch/2008/01/06/sub-d-modelling-in-maya-is-easy/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sub-d-modelling-in-maya-is-easy</link>
		<comments>http://www.onoff.ch/2008/01/06/sub-d-modelling-in-maya-is-easy/#comments</comments>
		<pubDate>Sun, 06 Jan 2008 06:12:04 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[nurbs]]></category>
		<category><![CDATA[polygonal]]></category>
		<category><![CDATA[sub-d]]></category>
		<category><![CDATA[subdivision]]></category>
		<category><![CDATA[surfaces]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/01/06/sub-d-modelling-in-maya-is-easy/</guid>
		<description><![CDATA[i was surprised that sub-d (subdivision surfaces) modelling in maya is not that complicated as i initially thought it would be. while this modelling technique inherits ideas from the polygonal and nurbs at the same time (so giving you ...]]></description>
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		<slash:comments>0</slash:comments>
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