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About The Author
This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Tag Archives: modeling
Target Weld Function In Maya
I was pretty surprised that Maya doesn’t offer the target weld function I was used to in 3ds Max, since this is a pretty basic feature for modelling. Luckily there’s a fine script extending Maya with exactly this functionality. …
hole in a box: the right way
inspired by the tutorial of omno van braam i basically reproduced the same steps with maya: create a cube with subdivision width, height & depth 1, select one face and add divisions to the face (division levels = 2), …
bottle cap: nurbs or polygons?
for my daily maya practice i tried to model a bottle cap, which sounds very simple but has some small and interesting details in both polygon and nurbs modelling approaches.
the nurbs way: create a circle which has 8 edit …
proper poly modelling
whatever 3d package you use nowadays, there are still and always will be some rules when it comes down to proper poly modelling. i want to list some reminders you should always be aware of to avoid obstacles.
keep your …
sub-d modelling in maya is easy
i was surprised that sub-d (subdivision surfaces) modelling in maya is not that complicated as i initially thought it would be. while this modelling technique inherits ideas from the polygonal and nurbs at the same time (so giving you …
Posted in General, Maya
Tagged Maya, modeling, nurbs, polygonal, sub-d, subdivision, surfaces
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