Tag Archives: mesh

keep your faces together, maya

there’s a useful feature in maya to keep faces together when extruding, extracting, or duplication. in the latest edition of maya (2008) there’s a new global setting to do that for all these tools: edit mesh > keep faces …

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subdiv proxy love in maya

i like the subdiv proxy a lot! not because of this wouldn’t be possible in 3ds max through a modifier (turbosmooth), but because it’s so extremely stable & configurable regarding the edges with continuity, preserving hard edges etc. works …

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