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	<title>On/Off &#187; mel</title>
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	<link>http://www.onoff.ch</link>
	<description>Ramblings of a design brain with a tech heart.</description>
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		<title>automatic script sourcing on maya launch</title>
		<link>http://www.onoff.ch/2008/06/25/automatic-script-sourcing-on-maya-launch/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=automatic-script-sourcing-on-maya-launch</link>
		<comments>http://www.onoff.ch/2008/06/25/automatic-script-sourcing-on-maya-launch/#comments</comments>
		<pubDate>Thu, 26 Jun 2008 06:16:04 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Plug-ins & Scripts]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[mel]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/?p=376</guid>
		<description><![CDATA[if you have extended your maya with several mel scripts (if not, you certainly will one day!), it's useful to source those automatically when launching maya, so you can access them right ahead instead of manually sourcing them whenever ...]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>two ways to squash a ball</title>
		<link>http://www.onoff.ch/2008/02/04/two-ways-to-squash-a-ball/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=two-ways-to-squash-a-ball</link>
		<comments>http://www.onoff.ch/2008/02/04/two-ways-to-squash-a-ball/#comments</comments>
		<pubDate>Mon, 04 Feb 2008 06:25:45 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[ball]]></category>
		<category><![CDATA[deformer]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[squash]]></category>
		<category><![CDATA[stretch]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/02/04/two-ways-to-squash-a-ball/</guid>
		<description><![CDATA[the bouncing ball - a classic protagonist in animation. but how do you setup a good way to animate the ball jumping around including its squashing and stretching? here two basic setup proposals:

create a sphere and name it ball ...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>backup my files, maya!</title>
		<link>http://www.onoff.ch/2008/01/13/backup-my-files-maya/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=backup-my-files-maya</link>
		<comments>http://www.onoff.ch/2008/01/13/backup-my-files-maya/#comments</comments>
		<pubDate>Sun, 13 Jan 2008 04:12:10 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Plug-ins & Scripts]]></category>
		<category><![CDATA[backup]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[save]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/01/13/backup-my-files-maya/</guid>
		<description><![CDATA[one feature i loved in 3ds max was the fact that you could save an additional file of your work by automatically increment a suffix number. this is a useful backup feature i really miss in maya; but there's ...]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>baby steps in mel scripting</title>
		<link>http://www.onoff.ch/2008/01/10/baby-steps-in-mel-scripting/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=baby-steps-in-mel-scripting</link>
		<comments>http://www.onoff.ch/2008/01/10/baby-steps-in-mel-scripting/#comments</comments>
		<pubDate>Thu, 10 Jan 2008 07:02:57 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[backface]]></category>
		<category><![CDATA[culling]]></category>
		<category><![CDATA[mel]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/01/10/baby-steps-in-mel-scripting/</guid>
		<description><![CDATA[oh dear, i just did some first mel scripting tests and they turned out well. really nothing special, but i wanted to optimize my workflow of turning on/ off the backface culling for polygons a bit since this command ...]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Infinite Undo Steps in Maya</title>
		<link>http://www.onoff.ch/2008/01/10/infinite-undos-in-maya/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=infinite-undos-in-maya</link>
		<comments>http://www.onoff.ch/2008/01/10/infinite-undos-in-maya/#comments</comments>
		<pubDate>Thu, 10 Jan 2008 03:25:23 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[flush]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[undo]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/01/10/infinite-undos-in-maya/</guid>
		<description><![CDATA[How to configure Maya to have infinite undo steps. <a href="http://www.onoff.ch/2008/01/10/infinite-undos-in-maya/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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