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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Tag Archives: mel
automatic script sourcing on maya launch
if you have extended your maya with several mel scripts (if not, you certainly will one day!), it’s useful to source those automatically when launching maya, so you can access them right ahead instead of manually sourcing them whenever …
two ways to squash a ball
the bouncing ball – a classic protagonist in animation. but how do you setup a good way to animate the ball jumping around including its squashing and stretching? here two basic setup proposals:
create a sphere and name it ball …
backup my files, maya!
one feature i loved in 3ds max was the fact that you could save an additional file of your work by automatically increment a suffix number. this is a useful backup feature i really miss in maya; but there’s …
baby steps in mel scripting
oh dear, i just did some first mel scripting tests and they turned out well. really nothing special, but i wanted to optimize my workflow of turning on/ off the backface culling for polygons a bit since this command …
Infinite Undo Steps in Maya
How to configure Maya to have infinite undo steps. Continue reading