Tag Archives: matte

using the black hole

there’s a material setting in maya which doesn’t seem to be very well known but is extremely powerful when it comes to creating passes with render layers. i’ll explain this feature by going through a practical example: i have …

Posted in Maya, Post Production, Tricks | Tagged , , , | Leave a comment

Pre-multiplied Alpha Problems?

I’m surprised how often I stumble over general 3D forum posts with the same question of how to avoid jagged edges or dark/ bright thin lines (‘halo’) at the object borders of their rendered 3D image with a transparent …

Posted in 3DSMax, Post Production, Rendering, Tricks | Tagged , , , , | 2 Comments