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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Tag Archives: matte
using the black hole
there’s a material setting in maya which doesn’t seem to be very well known but is extremely powerful when it comes to creating passes with render layers. i’ll explain this feature by going through a practical example: i have …
Posted in Maya, Post Production, Tricks
Tagged black hole, matte, Maya, render layer
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Pre-multiplied Alpha Problems?
I’m surprised how often I stumble over general 3D forum posts with the same question of how to avoid jagged edges or dark/ bright thin lines (‘halo’) at the object borders of their rendered 3D image with a transparent …
Posted in 3DSMax, Post Production, Rendering, Tricks
Tagged alpha, antialiasing, halo, matte, photoshop
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