Search
About The Author
This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
Recent Posts
Animation
Blogs
General
Renderers
Scripting
Tag Archives: material
easy neon effect
here’s a tiny little tutorial to easily create a neon effect.
create a surface shader in the hypershade and assign it to the object of your preference.
set the out color attribute to a bright color.
set the out glow color to …
splutterfish offers free materials
nice. splutterfish finally offers now a gallery of materials where portrayed materials can be freely downloaded from their website to be used with their flagship product brazil r/s v2. definitely an added value for the users of this product …
Posted in 3DSMax, Rendering
Tagged brazil, finalrender, finalshaders, material, splutterfish, vray
Leave a comment
fed up with the bitmap path utility?
yes, i do hate the bitmap/ photometric paths utility in 3ds max, too. it’s just an annoying, slow, unusable tool. after years living with this inconvenient functionality i finally found a solution for my desperate needs: the “relink bitmaps” …
build a pipeline from photoshop to the material slots
georg dümlein offers a production proven pipeline tool called psd2mat, which can be integrated within your 3dsmax workflow in a very easy way. basically it’s a converter of layered psd files into a scanline or vray material and named …
vray special effect: rasterize material
man, i didn’t even think about that such a special effect material is possible to do when rendering with vray – i normally see such raster effects in compositing software or as plugins in image editing packages. really nice …
Shadow Matte with V-Ray
Small tutorial how to create a Shadow Matte material within 3ds Max with V-Ray. Continue reading