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	<title>On/Off &#187; joint</title>
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	<description>Ramblings of a design brain with a tech heart.</description>
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		<title>use construction planes to position joints</title>
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		<comments>http://www.onoff.ch/2008/03/26/use-construction-planes-to-position-joints/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 05:25:56 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[construction plane]]></category>
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		<description><![CDATA[often you see rigging tutorials with a character that has its arms straightened out by 90 degrees to the body. this looks advantageous as it makes positioning joints very easy in a front view. but it is more practical ...]]></description>
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		<title>orienting joints</title>
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		<pubDate>Sun, 23 Mar 2008 17:55:31 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[bone]]></category>
		<category><![CDATA[joint]]></category>
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		<description><![CDATA[orienting joints of a skeleton after positioning them in a character's mesh is extremely important. without double checking them you'll experience a lot of troubles as soon as you are playing around with your rig. theoretically if you don't ...]]></description>
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		<title>replacing shape nodes</title>
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		<pubDate>Sun, 23 Mar 2008 05:19:51 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tricks]]></category>
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		<description><![CDATA[you may ask what's the advantage of replacing shape nodes in maya since it doesn't make sense in the first place. but doing so can be enormously helpful when you need to access specific joints or clusters in a ...]]></description>
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