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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Tag Archives: joint
use construction planes to position joints
often you see rigging tutorials with a character that has its arms straightened out by 90 degrees to the body. this looks advantageous as it makes positioning joints very easy in a front view. but it is more practical …
orienting joints
orienting joints of a skeleton after positioning them in a character’s mesh is extremely important. without double checking them you’ll experience a lot of troubles as soon as you are playing around with your rig. theoretically if you don’t …
replacing shape nodes
you may ask what’s the advantage of replacing shape nodes in maya since it doesn’t make sense in the first place. but doing so can be enormously helpful when you need to access specific joints or clusters in a …