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highly detailled surfaces with vray iso

Posted on 02/08/2007 by Spot

dieter morgenroth is working on a vray b … Continue reading →

Posted in 3DSMax, Rendering | Tagged iso, render, shader, surface, vray | 277Leave a commenthttp%3A%2F%2Fwww.onoff.ch%2F2007%2F08%2F02%2Fhighly-detailled-surfaces-with-vray-iso%2Fhighly+detailled+surfaces+with+vray+iso2007-08-02+15%3A49%3A34Spothttp%3A%2F%2Fwww.onoff.ch%2F2007%2F08%2F02%2Fhighly-detailled-surfaces-with-vray-iso%2F
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    This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.
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