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About The Author
This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Tag Archives: face
lieutenant lou’s first smile
similar to the joy a programmer experiences when he learns a new language and the computer spits out a the first “hello world”, the creation of a 3d face smiling back to you after weeks of fiddling around with …
keep your faces together, maya
there’s a useful feature in maya to keep faces together when extruding, extracting, or duplication. in the latest edition of maya (2008) there’s a new global setting to do that for all these tools: edit mesh > keep faces …
mirroring in maya
mirroring in maya is a bit tricky since you don’t have a special tool or command for this case, you use the duplicate special tool instead: create a box at the origin, move the box -2 units along the …