Tag Archives: edge

keep your faces together, maya

there’s a useful feature in maya to keep faces together when extruding, extracting, or duplication. in the latest edition of maya (2008) there’s a new global setting to do that for all these tools: edit mesh > keep faces …

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a collection of time savers

edgechex gives you more control of chamfering edges, advoutline removes intersections from created outlines of selected spline shapes, twops adds two new snappers, polygonmap sets planar mapping of selected polygons and orient map by selected edge or by maximum/ …

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