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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Tag Archives: channel
successfully unparent your child objects
as an maya beginner, i ran quite often into the problem that if i unparent an object it jumps to a weird location. the reason is quite simple: when you’re parenting the child “resets” its coordinates in relation to …
changing the order of channels
i truly like maya, but the one of the more annoying limitations in an otherwise very flexible application is that it is not possible to change the order of channels. whenever i wanted to add a new attribute in …
reference copies in maya
3ds max offers next to copy and instance an additional possibility to duplicate objects: reference. i was looking in maya if there’s something comparable, here’s how i could reproduce quite similar instanced object behavior: create an object, call duplicate …
zdepth problems in combustion with vray rendered images
do you experience problems with fuzzy edges when you use vray as your rendering system to channel the zdepth to use an rpf image in combustion? here’s help: first, turn on the ‘enable filtering’ check box for the zdepth …
Posted in 3DSMax, Post Production, Rendering
Tagged antialiasing, channel, combustion, vray, zdepth
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