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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Tag Archives: buffer
creating blend shapes after binding your character
usually, the head’s blend shapes of a character are done before the binding process. there’s a way that allows you do this after binding, it’s quite straightforward: select all faces to be used for the blend shapes of your …