Tag Archives: blend shape

creating blend shapes after binding your character

usually, the head’s blend shapes of a character are done before the binding process. there’s a way that allows you do this after binding, it’s quite straightforward: select all faces to be used for the blend shapes of your …

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mirroring blend shapes – impossible?

whenever you’re into creating a bunch of blend shapes for example for a face, you may wish to mirror certain face expressions instead of having to do the tedious and time-consuming work of moving around vertices again (and try …

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