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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Tag Archives: antialiasing
zdepth problems in combustion with vray rendered images
do you experience problems with fuzzy edges when you use vray as your rendering system to channel the zdepth to use an rpf image in combustion? here’s help: first, turn on the ‘enable filtering’ check box for the zdepth …
Posted in 3DSMax, Post Production, Rendering
Tagged antialiasing, channel, combustion, vray, zdepth
1 Comment
Pre-multiplied Alpha Problems?
I’m surprised how often I stumble over general 3D forum posts with the same question of how to avoid jagged edges or dark/ bright thin lines (‘halo’) at the object borders of their rendered 3D image with a transparent …
Posted in 3DSMax, Post Production, Rendering, Tricks
Tagged alpha, antialiasing, halo, matte, photoshop
2 Comments