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Tag Archives: antialiasing

zdepth problems in combustion with vray rendered images

Posted on 29/05/2007 by Spot

do you experience problems with fuzzy ed … Continue reading →

Posted in 3DSMax, Post Production, Rendering | Tagged antialiasing, channel, combustion, vray, zdepth | 2731 Commenthttp://www.onoff.ch/2007/05/29/zdepth-problems-in-combustion-with-vray-rendered-images/zdepth+problems+in+combustion+with+vray+rendered+images2007-05-29+18%3A10%3A33Spot

Pre-multiplied Alpha Problems?

Posted on 04/01/2007 by Spot

I’m surprised how often I stumble over g … Continue reading →

Posted in 3DSMax, Post Production, Rendering, Tricks | Tagged alpha, antialiasing, halo, matte, photoshop | 2341 Commenthttp://www.onoff.ch/2007/01/04/premultiplied-alpha-problems/Pre-multiplied+Alpha+Problems%3F2007-01-04+16%3A30%3A48Spot
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    This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.
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