Tag Archives: antialiasing

zdepth problems in combustion with vray rendered images

do you experience problems with fuzzy edges when you use vray as your rendering system to channel the zdepth to use an rpf image in combustion? here’s help: first, turn on the ‘enable filtering’ check box for the zdepth …

Posted in 3DSMax, Post Production, Rendering | Tagged , , , , | 1 Comment

Pre-multiplied Alpha Problems?

I’m surprised how often I stumble over general 3D forum posts with the same question of how to avoid jagged edges or dark/ bright thin lines (‘halo’) at the object borders of their rendered 3D image with a transparent …

Posted in 3DSMax, Post Production, Rendering, Tricks | Tagged , , , , | 2 Comments