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	<title>On/Off &#187; Animation</title>
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	<link>http://www.onoff.ch</link>
	<description>Ramblings of a design brain with a tech heart.</description>
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		<title>animator&#8217;s survival kit</title>
		<link>http://www.onoff.ch/2008/06/25/animators-survival-kit/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=animators-survival-kit</link>
		<comments>http://www.onoff.ch/2008/06/25/animators-survival-kit/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 20:57:20 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[book]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/?p=371</guid>
		<description><![CDATA[i don't have many books on my shelf that can stay there for a long time because they're usually outdated very quickly as 3d software update cycle speeds are increasing more and more. but there are exceptions, one book ...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The Rollercoaster Problem</title>
		<link>http://www.onoff.ch/2008/02/24/the-rollercoaster-problem/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-rollercoaster-problem</link>
		<comments>http://www.onoff.ch/2008/02/24/the-rollercoaster-problem/#comments</comments>
		<pubDate>Sun, 24 Feb 2008 02:49:13 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[motion path]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/02/24/the-rollercoaster-problem/</guid>
		<description><![CDATA[The roller-coaster problem - a nice name for a problem you may encounter using motion paths in Maya. Named and explained by my Maya instructor Greg Berridge lately, I hereby note down the solution offered.

First, the problem: Draw a ...]]></description>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>two ways to squash a ball</title>
		<link>http://www.onoff.ch/2008/02/04/two-ways-to-squash-a-ball/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=two-ways-to-squash-a-ball</link>
		<comments>http://www.onoff.ch/2008/02/04/two-ways-to-squash-a-ball/#comments</comments>
		<pubDate>Mon, 04 Feb 2008 06:25:45 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[ball]]></category>
		<category><![CDATA[deformer]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[squash]]></category>
		<category><![CDATA[stretch]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/02/04/two-ways-to-squash-a-ball/</guid>
		<description><![CDATA[the bouncing ball - a classic protagonist in animation. but how do you setup a good way to animate the ball jumping around including its squashing and stretching? here two basic setup proposals:

create a sphere and name it ball ...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>animation preview stamper</title>
		<link>http://www.onoff.ch/2007/02/14/animation-preview-stamper/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=animation-preview-stamper</link>
		<comments>http://www.onoff.ch/2007/02/14/animation-preview-stamper/#comments</comments>
		<pubDate>Wed, 14 Feb 2007 08:14:49 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Plug-ins & Scripts]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[info]]></category>
		<category><![CDATA[overlay]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[stamper]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/02/14/animation-preview-stamper/</guid>
		<description><![CDATA[quite helpful script called preview stamper courtesy of veda3d to create animation previews which include additional information like camera view, frame number etc. i already blogged once about another script but this one integrates smoothly into 3ds max, too ...]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>ball in wires</title>
		<link>http://www.onoff.ch/2007/02/10/ball-in-wires/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ball-in-wires</link>
		<comments>http://www.onoff.ch/2007/02/10/ball-in-wires/#comments</comments>
		<pubDate>Sat, 10 Feb 2007 16:43:53 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[geosphere]]></category>
		<category><![CDATA[modifier]]></category>
		<category><![CDATA[wires]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/02/10/ball-in-wires/</guid>
		<description><![CDATA[while digging some old 3d world magazines i encountered an interesting article from pete draper on how to create a ball which is surrounded by a bunch of wires and how to animate the ball through those wires. sounds ...]]></description>
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