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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Tag Archives: align
straighten out vertices or curve points
i just discovered that the same trick i use in 3ds max to straighten out vertices or curve points when they’re just slightly away from a prospective alignment, works in maya, too. just pick the vertices or curve points …