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	<title>On/Off &#187; 3DSMax</title>
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	<link>http://www.onoff.ch</link>
	<description>Ramblings of a design brain with a tech heart.</description>
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		<title>3ds max vs. maya</title>
		<link>http://www.onoff.ch/2008/03/23/3ds-max-vs-maya/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=3ds-max-vs-maya</link>
		<comments>http://www.onoff.ch/2008/03/23/3ds-max-vs-maya/#comments</comments>
		<pubDate>Sun, 23 Mar 2008 22:15:27 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[comparison]]></category>

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		<description><![CDATA[there's a very interesting discussion going on over at autodesk's area where users are comparing 3ds max and maya. luckily there's not much of the usual flaming going on and most of the comments try to be objective, so ...]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>rendering wireframes (again)</title>
		<link>http://www.onoff.ch/2008/02/05/rendering-wireframes-again/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rendering-wireframes-again</link>
		<comments>http://www.onoff.ch/2008/02/05/rendering-wireframes-again/#comments</comments>
		<pubDate>Tue, 05 Feb 2008 03:50:25 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[hardware render buffer]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[wireframes]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/02/05/rendering-wireframes-again/</guid>
		<description><![CDATA[i was writing about rendering wireframes in 3ds max quite a while ago and the solution offered by using a special mental ray shader works in maya, too; because maya now also has a built-in mental ray rendering system. ...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>polyboost gets a boost</title>
		<link>http://www.onoff.ch/2008/01/30/polyboost-gets-a-boost/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=polyboost-gets-a-boost</link>
		<comments>http://www.onoff.ch/2008/01/30/polyboost-gets-a-boost/#comments</comments>
		<pubDate>Wed, 30 Jan 2008 07:41:46 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Plug-ins & Scripts]]></category>
		<category><![CDATA[polyboost]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/01/30/polyboost-gets-a-boost/</guid>
		<description><![CDATA[my beloved polyboost tool has just undergone a large upgrade and it's more than worth installing it. the partial rewrite in c++ makes quite a difference and makes the tool even more powerful with dense objects. i'm just amazed ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2008/01/30/polyboost-gets-a-boost/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>straighten out vertices or curve points</title>
		<link>http://www.onoff.ch/2008/01/25/straighten-out-vertices-or-curve-points/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=straighten-out-vertices-or-curve-points</link>
		<comments>http://www.onoff.ch/2008/01/25/straighten-out-vertices-or-curve-points/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 05:52:29 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[align]]></category>
		<category><![CDATA[vertices]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/01/25/straighten-out-vertices-or-curve-points/</guid>
		<description><![CDATA[i just discovered that the same trick i use in 3ds max to straighten out vertices or curve points when they're just slightly away from a prospective alignment, works in maya, too. just pick the vertices or curve points ...]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>discussing 3ds max 2008</title>
		<link>http://www.onoff.ch/2007/11/03/discussing-3ds-max-2008/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=discussing-3ds-max-2008</link>
		<comments>http://www.onoff.ch/2007/11/03/discussing-3ds-max-2008/#comments</comments>
		<pubDate>Sat, 03 Nov 2007 16:52:04 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[improvement]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[shadows]]></category>
		<category><![CDATA[speed]]></category>
		<category><![CDATA[viewport]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/11/03/discussing-3ds-max-2008/</guid>
		<description><![CDATA[as usual, an interesting discussion is going on over at cg society about the latest edition of 3ds max and all its new features. worth reading if you're still unsure about paying for this upgrade. the topic most talked ...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>paul neale compares maya and 3ds max</title>
		<link>http://www.onoff.ch/2007/08/24/paul-neale-compares-maya-and-3ds-max/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=paul-neale-compares-maya-and-3ds-max</link>
		<comments>http://www.onoff.ch/2007/08/24/paul-neale-compares-maya-and-3ds-max/#comments</comments>
		<pubDate>Fri, 24 Aug 2007 20:23:21 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[comparison]]></category>
		<category><![CDATA[differences]]></category>
		<category><![CDATA[similarities]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/08/24/paul-neale-compares-maya-and-3ds-max/</guid>
		<description><![CDATA[paul neale set up a nice table of similarities between maya and 3ds max. very helpful if you know the one package, but you need to do some work in the other - like i have to do now. ...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>must-have quicktools for 3ds max</title>
		<link>http://www.onoff.ch/2007/02/13/must-have-quicktools-for-3ds-max/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=must-have-quicktools-for-3ds-max</link>
		<comments>http://www.onoff.ch/2007/02/13/must-have-quicktools-for-3ds-max/#comments</comments>
		<pubDate>Tue, 13 Feb 2007 21:20:35 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Plug-ins & Scripts]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/02/13/must-have-quicktools-for-3ds-max/</guid>
		<description><![CDATA[shannon dees distributes his quicktools for 3ds max on his website. those quicktools contain a lot of small and tiny time savers by defining some shortcuts to popular 3ds max functions: centering a pivot, hiding specific object types, opening ...]]></description>
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		<slash:comments>0</slash:comments>
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