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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Tag Archives: 3DSMax
3ds max vs. maya
there’s a very interesting discussion going on over at autodesk’s area where users are comparing 3ds max and maya. luckily there’s not much of the usual flaming going on and most of the comments try to be objective, so …
rendering wireframes (again)
i was writing about rendering wireframes in 3ds max quite a while ago and the solution offered by using a special mental ray shader works in maya, too; because maya now also has a built-in mental ray rendering system. …
Posted in Maya, Rendering, Tricks
Tagged 3DSMax, hardware render buffer, Maya, mental ray, Rendering, shader, wireframes
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polyboost gets a boost
my beloved polyboost tool has just undergone a large upgrade and it’s more than worth installing it. the partial rewrite in c++ makes quite a difference and makes the tool even more powerful with dense objects. i’m just amazed …
straighten out vertices or curve points
i just discovered that the same trick i use in 3ds max to straighten out vertices or curve points when they’re just slightly away from a prospective alignment, works in maya, too. just pick the vertices or curve points …
paul neale compares maya and 3ds max
paul neale set up a nice table of similarities between maya and 3ds max. very helpful if you know the one package, but you need to do some work in the other – like i have to do now. …
Posted in 3DSMax, General, Maya
Tagged 3DSMax, comparison, differences, Maya, similarities
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must-have quicktools for 3ds max
shannon dees distributes his quicktools for 3ds max on his website. those quicktools contain a lot of small and tiny time savers by defining some shortcuts to popular 3ds max functions: centering a pivot, hiding specific object types, opening …