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	<title>On/Off &#187; Tutorials</title>
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	<link>http://www.onoff.ch</link>
	<description>Ramblings of a design brain with a tech heart.</description>
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		<title>spline ik setup for the spine</title>
		<link>http://www.onoff.ch/2008/03/01/spline-ik-setup-for-the-spine/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=spline-ik-setup-for-the-spine</link>
		<comments>http://www.onoff.ch/2008/03/01/spline-ik-setup-for-the-spine/#comments</comments>
		<pubDate>Sat, 01 Mar 2008 01:07:31 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[cluster]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[spline ik]]></category>

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		<description><![CDATA[while going through all the different rig setups of my character, the spine needs specific attention, too. later on, i'll dig into a full rig, but for now i just want to note down certain parts in order to ...]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>creating a reverse foot lock system</title>
		<link>http://www.onoff.ch/2008/02/29/creating-a-reverse-foot-lock-system/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=creating-a-reverse-foot-lock-system</link>
		<comments>http://www.onoff.ch/2008/02/29/creating-a-reverse-foot-lock-system/#comments</comments>
		<pubDate>Fri, 29 Feb 2008 21:20:30 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[rigging]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/02/29/creating-a-reverse-foot-lock-system/</guid>
		<description><![CDATA[i'm at the stage if rigging the character (lt. lou) i created for my upcoming short and oh yes, this means high brain activity. but you know what? i like it as a working rig is the portal of ...]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>talking about low poly modeling</title>
		<link>http://www.onoff.ch/2007/02/02/talking-about-low-poly-modeling/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=talking-about-low-poly-modeling</link>
		<comments>http://www.onoff.ch/2007/02/02/talking-about-low-poly-modeling/#comments</comments>
		<pubDate>Fri, 02 Feb 2007 17:02:17 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Tutorials]]></category>

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		<description><![CDATA[i was honored to meet ben mathis in berne/ switzerland lately who stays here for about 2 months with some of his relatives. we had a nice chat together about the game industry and especially about low poly modeling. ...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>the evermotion tutorial collection</title>
		<link>http://www.onoff.ch/2005/11/08/the-evermotion-tutorial-collection/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-evermotion-tutorial-collection</link>
		<comments>http://www.onoff.ch/2005/11/08/the-evermotion-tutorial-collection/#comments</comments>
		<pubDate>Tue, 08 Nov 2005 19:49:48 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/?p=93</guid>
		<description><![CDATA[the evermotion tutorials collection is always worth a look every now and then. i especially recommend the rendering chapter: some hot topics are covered there.]]></description>
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		<title>animated nuclear explosion without a plugin</title>
		<link>http://www.onoff.ch/2005/03/13/explosion-map-channel/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=explosion-map-channel</link>
		<comments>http://www.onoff.ch/2005/03/13/explosion-map-channel/#comments</comments>
		<pubDate>Sat, 12 Mar 2005 23:50:24 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Tutorials]]></category>

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		<description><![CDATA[an interesting little tutorial on an animated nuclear explosion from the 3dcreative magazine. the volumetric feeling of the has been done very nicely - even without any plugin like afterburner or the like.]]></description>
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		<title>ambient occlusion/ global illumination: what&#8217;s the difference?</title>
		<link>http://www.onoff.ch/2005/03/08/ambient-occlusion/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ambient-occlusion</link>
		<comments>http://www.onoff.ch/2005/03/08/ambient-occlusion/#comments</comments>
		<pubDate>Tue, 08 Mar 2005 07:52:49 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/?p=61</guid>
		<description><![CDATA[ambient occlusion and global illumination are both buzz words in the 3d market, but what's the difference? check out this tutorial, then you should know better. ]]></description>
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		<title>roll your own hdri</title>
		<link>http://www.onoff.ch/2005/03/05/gutes-hdri-tutorial/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gutes-hdri-tutorial</link>
		<comments>http://www.onoff.ch/2005/03/05/gutes-hdri-tutorial/#comments</comments>
		<pubDate>Sat, 05 Mar 2005 14:59:51 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/?p=58</guid>
		<description><![CDATA[a good documentation how to create hdri files on your own. it's used for maya here, but the production of hdri is software independet.]]></description>
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		<title>faking hdri</title>
		<link>http://www.onoff.ch/2005/03/02/faking-hdri/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=faking-hdri</link>
		<comments>http://www.onoff.ch/2005/03/02/faking-hdri/#comments</comments>
		<pubDate>Wed, 02 Mar 2005 11:57:17 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/?p=54</guid>
		<description><![CDATA[ a tutorial showing how to fake a hdri integration in a scene. it shows some neat ideas how to do this. ]]></description>
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