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About The Author
This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Category Archives: Tricks
automatic script sourcing on maya launch
if you have extended your maya with several mel scripts (if not, you certainly will one day!), it’s useful to source those automatically when launching maya, so you can access them right ahead instead of manually sourcing them whenever …
Target Weld Function In Maya
I was pretty surprised that Maya doesn’t offer the target weld function I was used to in 3ds Max, since this is a pretty basic feature for modelling. Luckily there’s a fine script extending Maya with exactly this functionality. …
renderman and the command line
i had to collect the renderman attributes i can access through the maya command line renderer in order to automate my rendering process using a batch file; it was like putting the pieces of a puzzle together, since the …
versatile maya outliner
some love the hypergraph, some the outliner in maya to access nodes, objects etc. i think both have their specific use and after using hypergraph for the longest time to do just everything, i recently discovered two neat features …
secret after effects settings
it sounds like a tip for a video game, but after effects cs3 has secret levels settings. they can even be so important for your project that you don’t understand why adobe hid them. in my case, i had …
using the black hole
there’s a material setting in maya which doesn’t seem to be very well known but is extremely powerful when it comes to creating passes with render layers. i’ll explain this feature by going through a practical example: i have …
Posted in Maya, Post Production, Tricks
Tagged black hole, matte, Maya, render layer
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successfully unparent your child objects
as an maya beginner, i ran quite often into the problem that if i unparent an object it jumps to a weird location. the reason is quite simple: when you’re parenting the child “resets” its coordinates in relation to …
Remove Constraints: The Easy Way
Another little time saver for Maya: It can be very time consuming to find and remove a constraint in the Hypergraph or Outliner in a complex scene. A better way is to select the object with the constraint in …
changing the order of channels
i truly like maya, but the one of the more annoying limitations in an otherwise very flexible application is that it is not possible to change the order of channels. whenever i wanted to add a new attribute in …
Get Those Bonus Tools Running
Autodesk offers a cool set of bonus tools for Maya which you should definitely install as they extend the package by a lot of time savers in all areas. But the tricky thing is to get them running!
I had …