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About The Author
This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Category Archives: Texturing
different ways to create a field of grass
there are many ways to create a field of … Continue reading
Posted in Rendering, Texturing, Tricks
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raw plant texture material
just stumpled upon this massive raw plan … Continue reading
Posted in Texturing
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texture generation with genetica
spiralgraphics’ genetica is an impressiv … Continue reading
Posted in Texturing
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texture world
another place to stop by when looking fo … Continue reading
Posted in Texturing
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simple wireframe shader for mental ray
david lanier gives aways a free mental r … Continue reading
mayang’s free textures
quite a lot of free material at mayang’s … Continue reading
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fancy material libs for vray and mental ray
the minnesota max user group shares some … Continue reading
Posted in Texturing
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first volume of simian vray architectural materials
an interesting collection of five vray b … Continue reading
Posted in Texturing
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total textures: a great collection
another great texture collection we deci … Continue reading
Posted in Texturing
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dosch textures and hdri collection
we acquired a large part of the dosch te … Continue reading
Posted in Texturing
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