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	<title>On/Off &#187; Texturing</title>
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	<link>http://www.onoff.ch</link>
	<description>Ramblings of a design brain with a tech heart.</description>
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		<title>when dirt is nice</title>
		<link>http://www.onoff.ch/2007/01/11/when-dirt-is-nice/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=when-dirt-is-nice</link>
		<comments>http://www.onoff.ch/2007/01/11/when-dirt-is-nice/#comments</comments>
		<pubDate>Wed, 10 Jan 2007 23:06:22 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/01/11/when-dirt-is-nice/</guid>
		<description><![CDATA[it is always an issue when your rendered image looks far too clean to be 'accepted' by a human mind, it always looks 'just not right'. so let's add a tiny bit of dirt to everything with the new ...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>secret weapon for large tiling images</title>
		<link>http://www.onoff.ch/2006/10/25/secret-weapon-for-large-tiling-images/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=secret-weapon-for-large-tiling-images</link>
		<comments>http://www.onoff.ch/2006/10/25/secret-weapon-for-large-tiling-images/#comments</comments>
		<pubDate>Wed, 25 Oct 2006 21:09:54 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2006/10/25/secret-weapon-for-large-tiling-images/</guid>
		<description><![CDATA[luxology - well known for their modo 3d modelling package - also has a secret weapon in their product portfolio called imagesynth. it has been part of the 3d package until now, but now they offer it as a ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2006/10/25/secret-weapon-for-large-tiling-images/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>cg textures for free</title>
		<link>http://www.onoff.ch/2006/10/08/cg-textures-for-free/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cg-textures-for-free</link>
		<comments>http://www.onoff.ch/2006/10/08/cg-textures-for-free/#comments</comments>
		<pubDate>Sun, 08 Oct 2006 21:14:27 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2006/10/08/cg-textures-for-free/</guid>
		<description><![CDATA[another place to get some free cg textures. made available by some dutch guy who's taking photos around the netherlands and belgium. some of the textures look they'd come from planet mars - browser through his expanding free texture ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2006/10/08/cg-textures-for-free/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>online repository for vray materials</title>
		<link>http://www.onoff.ch/2006/10/08/online-repository-for-vray-materials/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=online-repository-for-vray-materials</link>
		<comments>http://www.onoff.ch/2006/10/08/online-repository-for-vray-materials/#comments</comments>
		<pubDate>Sun, 08 Oct 2006 20:55:23 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2006/10/08/online-repository-for-vray-materials/</guid>
		<description><![CDATA[i'm still alive, i was just on vacation in bhutan for a while - which i enjoyed so much. back to my beloved hobby: you may know it already, but after the maxwell render community made efforts to set ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2006/10/08/online-repository-for-vray-materials/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>genetica: a giant leap forward</title>
		<link>http://www.onoff.ch/2006/06/12/genetica-a-giant-leap-forward/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=genetica-a-giant-leap-forward</link>
		<comments>http://www.onoff.ch/2006/06/12/genetica-a-giant-leap-forward/#comments</comments>
		<pubDate>Mon, 12 Jun 2006 20:53:12 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Texturing]]></category>

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		<description><![CDATA[spiral graphics recently updated their texture lab tool genetica to 2.5 featuring extremely useful tools which make the heart of any 3d graphics designer pond louder: effect maps, normal maps support and color renders are only a some of ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2006/06/12/genetica-a-giant-leap-forward/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>importing 16bit height maps in 3dsmax</title>
		<link>http://www.onoff.ch/2006/06/07/importing-16bit-height-maps-in-3dsmax/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=importing-16bit-height-maps-in-3dsmax</link>
		<comments>http://www.onoff.ch/2006/06/07/importing-16bit-height-maps-in-3dsmax/#comments</comments>
		<pubDate>Wed, 07 Jun 2006 16:04:35 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2006/06/07/importing-16bit-height-maps-in-3dsmax/</guid>
		<description><![CDATA[you may have experienced the problem that other tools like special world builder tools can export 16bit grayscale raw files etc. to use them in 3dsmax you can import them (open as...) as raw files (import for example a ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2006/06/07/importing-16bit-height-maps-in-3dsmax/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>vray materials: precious stones &amp; metals</title>
		<link>http://www.onoff.ch/2006/06/05/vray-materials-precious-stones-metals/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=vray-materials-precious-stones-metals</link>
		<comments>http://www.onoff.ch/2006/06/05/vray-materials-precious-stones-metals/#comments</comments>
		<pubDate>Mon, 05 Jun 2006 21:23:58 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2006/06/05/vray-materials-precious-stones-metals/</guid>
		<description><![CDATA[osmosis from australia offerst two packages of vray materials as free downloads. go grab them while they're available on their site, they're pretty useful!]]></description>
		<wfw:commentRss>http://www.onoff.ch/2006/06/05/vray-materials-precious-stones-metals/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>bricks&#8217;n&#8217;tiles</title>
		<link>http://www.onoff.ch/2006/06/05/bricksntiles/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bricksntiles</link>
		<comments>http://www.onoff.ch/2006/06/05/bricksntiles/#comments</comments>
		<pubDate>Mon, 05 Jun 2006 12:10:27 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2006/06/05/bricksntiles/</guid>
		<description><![CDATA[i recently discovered a handy and small little freebie to create seamless wall textures called bricks'n'tiles. it allows you to create brick textures from virtually any base image material and are seamless vertically and horizontally. it even supports some ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2006/06/05/bricksntiles/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>filter forge for seamless textures</title>
		<link>http://www.onoff.ch/2006/05/26/filterforge-for-seamless-textures/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=filterforge-for-seamless-textures</link>
		<comments>http://www.onoff.ch/2006/05/26/filterforge-for-seamless-textures/#comments</comments>
		<pubDate>Fri, 26 May 2006 15:37:18 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Plug-ins & Scripts]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2006/05/26/filterforge-for-seamless-textures/</guid>
		<description><![CDATA[just encountered a cool tool in form of a photoshop plugin to create seamless textures in high quality: filter forge - it's still in beta phase but the results look amazing. let's hope they cut the price down a ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2006/05/26/filterforge-for-seamless-textures/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>real time texturing with photoshop</title>
		<link>http://www.onoff.ch/2006/05/26/real-time-texturing-with-photoshop/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=real-time-texturing-with-photoshop</link>
		<comments>http://www.onoff.ch/2006/05/26/real-time-texturing-with-photoshop/#comments</comments>
		<pubDate>Fri, 26 May 2006 09:31:35 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2006/05/26/real-time-texturing-with-photoshop/</guid>
		<description><![CDATA[finally there's another product on the market providing a much easier texturing workflow. object painter offers a realtime 3d preview of textures edited in photoshop. see the screenshots which speak for themselves. object painter is somewhat different to cebas' ...]]></description>
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		<slash:comments>0</slash:comments>
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