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About The Author
This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Category Archives: Texturing
when dirt is nice
it is always an issue when your rendered … Continue reading
Posted in 3DSMax, Rendering, Texturing
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secret weapon for large tiling images
luxology – well known for their modo 3d … Continue reading
Posted in General, Texturing
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cg textures for free
another place to get some free cg textur … Continue reading
Posted in General, Texturing
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online repository for vray materials
i’m still alive, i was just on vacation … Continue reading
Posted in 3DSMax, Rendering, Texturing
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genetica: a giant leap forward
spiral graphics recently updated their t … Continue reading
Posted in 3DSMax, General, Texturing
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importing 16bit height maps in 3dsmax
you may have experienced the problem tha … Continue reading
Posted in 3DSMax, Texturing
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vray materials: precious stones & metals
osmosis from australia offerst two packa … Continue reading
Posted in 3DSMax, Rendering, Texturing
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bricks’n’tiles
i recently discovered a handy and small … Continue reading
Posted in Texturing
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filter forge for seamless textures
just encountered a cool tool in form of … Continue reading
Posted in Plug-ins & Scripts, Texturing
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real time texturing with photoshop
finally there’s another product on the m … Continue reading
Posted in Texturing
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