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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Category Archives: Rendering
vray gains momentum
vray elite has just been launched. with another community platform focused on learning content like tutorials and how-to instructional guides the vray renderer will definitely gain momentum.
Posted in 3DSMax, Rendering
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mental ray community started
finally! the well-known mental ray renderer has now a decent community, too. users can help each others through the forum, there’s an exchange of shaders and a lot of good tutorials. let’s hope a lot of users will get …
Posted in 3DSMax, Rendering
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online repository for vray materials
i’m still alive, i was just on vacation in bhutan for a while – which i enjoyed so much. back to my beloved hobby: you may know it already, but after the maxwell render community made efforts to set …
Posted in 3DSMax, Rendering, Texturing
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mental images releases mental ray 3.5
some more render system fresh air around: mental images releases their latest version of well known mental ray with some great additions. the most important changes are listed on their product website. let’s hope autodesk will integrate this product …
Posted in 3DSMax, Rendering
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vray 1.5 will be reality soon
what a surprise! after long months of absolutley no sign of the (long overdue) next version of my preferred renderer called vray, there has been an announcement that 1.5 will be released on the upcoming siggraph show. well …
Posted in 3DSMax, Rendering
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vray materials: precious stones & metals
osmosis from australia offerst two packages of vray materials as free downloads. go grab them while they’re available on their site, they’re pretty useful!
Posted in 3DSMax, Rendering, Texturing
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displacement with vray
since i discovered lately how powerful the displacement shaders with modern render systems could be, i thought to look at the differences between mental ray and vray – to see if they provide the same feature set or if …
Posted in 3DSMax, Rendering, Tricks
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mental ray and displacement
an evening of small experiments with mental ray and the displacement shader can bring up interesting results. try this simple 10 seconds experiment which gives you a nice and detailed planet surface: first of all set mental ray as …
Posted in 3DSMax, Rendering, Tricks
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enhance your real-world lighting with ies files
the spatial distribution of light emitted from a light source is stored in ies file format. load these files into your photometric light to enhance the realism of your scene lights. you can find thousands of ies files corresponding …
Posted in 3DSMax, Rendering, Tricks
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big and ugly rendering project
the aim of burp (big and ugly rendering project) is to publicly render 3d scenes. damn amazing if this really gets out of the alpha state. however there will be still some issues with licenses while most renderer don’t …
Posted in Rendering
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