Category Archives: Rendering

vray gains momentum

vray elite has just been launched. with another community platform focused on learning content like tutorials and how-to instructional guides the vray renderer will definitely gain momentum.

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mental ray community started

finally! the well-known mental ray renderer has now a decent community, too. users can help each others through the forum, there’s an exchange of shaders and a lot of good tutorials. let’s hope a lot of users will get …

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online repository for vray materials

i’m still alive, i was just on vacation in bhutan for a while – which i enjoyed so much. back to my beloved hobby: you may know it already, but after the maxwell render community made efforts to set …

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mental images releases mental ray 3.5

some more render system fresh air around: mental images releases their latest version of well known mental ray with some great additions. the most important changes are listed on their product website. let’s hope autodesk will integrate this product …

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vray 1.5 will be reality soon

what a surprise! after long months of absolutley no sign of the (long overdue) next version of my preferred renderer called vray, there has been an announcement that 1.5 will be released on the upcoming siggraph show. well …

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vray materials: precious stones & metals

osmosis from australia offerst two packages of vray materials as free downloads. go grab them while they’re available on their site, they’re pretty useful!

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displacement with vray

since i discovered lately how powerful the displacement shaders with modern render systems could be, i thought to look at the differences between mental ray and vray – to see if they provide the same feature set or if …

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mental ray and displacement

an evening of small experiments with mental ray and the displacement shader can bring up interesting results. try this simple 10 seconds experiment which gives you a nice and detailed planet surface: first of all set mental ray as …

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enhance your real-world lighting with ies files

the spatial distribution of light emitted from a light source is stored in ies file format. load these files into your photometric light to enhance the realism of your scene lights. you can find thousands of ies files corresponding …

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big and ugly rendering project

the aim of burp (big and ugly rendering project) is to publicly render 3d scenes. damn amazing if this really gets out of the alpha state. however there will be still some issues with licenses while most renderer don’t …

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