Category Archives: Rendering

zdepth problems in combustion with vray rendered images

do you experience problems with fuzzy edges when you use vray as your rendering system to channel the zdepth to use an rpf image in combustion? here’s help: first, turn on the ‘enable filtering’ check box for the zdepth …

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glorious return of final render

cebas recently released finalrender stage-1 release 2.0 for 3dsmax and i was simply amazed by the huge feature list which covers not only long standing issues but offers also mouth-watering ones which lets you rethink which renderer is your …

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brazil – the new wave

since i’m involved in software development i can imagine how complex the development of a decent renderer must be. i think it’s really a discipline on its own where a lot of parameters can’t be put on a time …

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1-2-3 opacity mapping with vray

there’s a very easy way to render an opacity map using an existing scene. take the following steps: go to the global switches of the vray renderer in the rendering settings, then click on override material, choose vraylightmtl and …

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vray special effect: rasterize material

man, i didn’t even think about that such a special effect material is possible to do when rendering with vray – i normally see such raster effects in compositing software or as plugins in image editing packages. really nice …

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vray framebuffer on & maxscript render() = emtpy image

lately i was in charge of setting up a small rendering workflow for a 3d project and i put together some scripts to render out the results. since i used vray as my production renderer as usual, i came …

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Ambient Occlusion With V-Ray

I was fascinated how easy it is to generate ambient occlusion with a simple Mental Ray shader. So I wanted to check how this can be achieved using the V-Ray rendering system. After a quick search I found some …

Posted in 3DSMax, Post Production, Rendering | 6 Comments

Shadow Matte with V-Ray

Small tutorial how to create a Shadow Matte material within 3ds Max with V-Ray. Continue reading

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when dirt is nice

it is always an issue when your rendered image looks far too clean to be ‘accepted’ by a human mind, it always looks ‘just not right’. so let’s add a tiny bit of dirt to everything with the new …

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Pre-multiplied Alpha Problems?

I’m surprised how often I stumble over general 3D forum posts with the same question of how to avoid jagged edges or dark/ bright thin lines (‘halo’) at the object borders of their rendered 3D image with a transparent …

Posted in 3DSMax, Post Production, Rendering, Tricks | Tagged , , , , | 2 Comments