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About The Author
This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Category Archives: Rendering
renderman and the command line
i had to collect the renderman attribute … Continue reading
occlusion pass with renderman
i was struggeling lately with renderman … Continue reading
compile your shader for renderman
i’m digging deeper into renderman and i … Continue reading
check list to save rendering time in maya
here’s a check list to go through in ord … Continue reading
Posted in Maya, Rendering, Tricks
Tagged attributes, clipping planes, light links, Maya, render, render settings, surface materials, tesselation
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renderman’s micro-tesselation
since i’m allowed to use pixar’s renderm … Continue reading
rendering wireframes (again)
i was writing about rendering wireframes … Continue reading
Posted in Maya, Rendering, Tricks
Tagged 3DSMax, hardware render buffer, Maya, mental ray, Rendering, shader, wireframes
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excited to use pixar’s renderman
i’m really excited that the vfs offers m … Continue reading
splutterfish offers free materials
nice. splutterfish finally offers now a … Continue reading
Posted in 3DSMax, Rendering
Tagged brazil, finalrender, finalshaders, material, splutterfish, vray
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vray manual: update
i was just surprised that the manual of … Continue reading
Posted in 3DSMax, Rendering
Tagged documentation, download, manual, offline, renderer, vray
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highly detailled surfaces with vray iso
dieter morgenroth is working on a vray b … Continue reading