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	<title>On/Off &#187; Post Production</title>
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	<link>http://www.onoff.ch</link>
	<description>Ramblings of a design brain with a tech heart.</description>
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		<title>openexr rocks!</title>
		<link>http://www.onoff.ch/2008/06/25/openexr-rocks/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=openexr-rocks</link>
		<comments>http://www.onoff.ch/2008/06/25/openexr-rocks/#comments</comments>
		<pubDate>Thu, 26 Jun 2008 03:26:39 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Post Production]]></category>
		<category><![CDATA[openexr]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/?p=364</guid>
		<description><![CDATA[since i've tested some workflows for the post production of my upcoming short "border", i came across the awesome openexr format. you can just save all your passes right into this image format and access them in post, if ...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>secret after effects settings</title>
		<link>http://www.onoff.ch/2008/06/21/secret-after-effects-settings/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=secret-after-effects-settings</link>
		<comments>http://www.onoff.ch/2008/06/21/secret-after-effects-settings/#comments</comments>
		<pubDate>Sun, 22 Jun 2008 04:28:43 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Post Production]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[cache]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/?p=369</guid>
		<description><![CDATA[it sounds like a tip for a video game, but after effects cs3 has secret levels settings. they can even be so important for your project that you don't understand why adobe hid them. in my case, i had ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2008/06/21/secret-after-effects-settings/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>using the black hole</title>
		<link>http://www.onoff.ch/2008/06/21/using-the-black-hole/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=using-the-black-hole</link>
		<comments>http://www.onoff.ch/2008/06/21/using-the-black-hole/#comments</comments>
		<pubDate>Sat, 21 Jun 2008 23:59:16 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Post Production]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[black hole]]></category>
		<category><![CDATA[matte]]></category>
		<category><![CDATA[render layer]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/?p=365</guid>
		<description><![CDATA[there's a material setting in maya which doesn't seem to be very well known but is extremely powerful when it comes to creating passes with render layers. i'll explain this feature by going through a practical example: i have ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2008/06/21/using-the-black-hole/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>zdepth problems in combustion with vray rendered images</title>
		<link>http://www.onoff.ch/2007/05/29/zdepth-problems-in-combustion-with-vray-rendered-images/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=zdepth-problems-in-combustion-with-vray-rendered-images</link>
		<comments>http://www.onoff.ch/2007/05/29/zdepth-problems-in-combustion-with-vray-rendered-images/#comments</comments>
		<pubDate>Tue, 29 May 2007 18:10:33 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Post Production]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[antialiasing]]></category>
		<category><![CDATA[channel]]></category>
		<category><![CDATA[combustion]]></category>
		<category><![CDATA[vray]]></category>
		<category><![CDATA[zdepth]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/05/29/zdepth-problems-in-combustion-with-vray-rendered-images/</guid>
		<description><![CDATA[do you experience problems with fuzzy edges when you use vray as your rendering system to channel the zdepth to use an rpf image in combustion? here's help: first, turn on the 'enable filtering' check box for the zdepth ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2007/05/29/zdepth-problems-in-combustion-with-vray-rendered-images/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ambient Occlusion With V-Ray</title>
		<link>http://www.onoff.ch/2007/01/12/ambient-occlusion-with-vray/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ambient-occlusion-with-vray</link>
		<comments>http://www.onoff.ch/2007/01/12/ambient-occlusion-with-vray/#comments</comments>
		<pubDate>Fri, 12 Jan 2007 14:46:02 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Post Production]]></category>
		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/01/12/ambient-occlusion-with-vray/</guid>
		<description><![CDATA[I was fascinated how easy it is to generate ambient occlusion with a simple Mental Ray shader. So I wanted to check how this can be achieved using the V-Ray rendering system. After a quick search I found some ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2007/01/12/ambient-occlusion-with-vray/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Pre-multiplied Alpha Problems?</title>
		<link>http://www.onoff.ch/2007/01/04/premultiplied-alpha-problems/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=premultiplied-alpha-problems</link>
		<comments>http://www.onoff.ch/2007/01/04/premultiplied-alpha-problems/#comments</comments>
		<pubDate>Thu, 04 Jan 2007 16:30:48 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Post Production]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[antialiasing]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[matte]]></category>
		<category><![CDATA[photoshop]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/01/04/premultiplied-alpha-problems/</guid>
		<description><![CDATA[I'm surprised how often I stumble over general 3D forum posts with the same question of how to avoid jagged edges or dark/ bright thin lines ('halo') at the object borders of their rendered 3D image with a transparent ...]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>ambient occlusion kickstart guide</title>
		<link>http://www.onoff.ch/2006/05/01/ambient-occlusion-kickstart-guide/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ambient-occlusion-kickstart-guide</link>
		<comments>http://www.onoff.ch/2006/05/01/ambient-occlusion-kickstart-guide/#comments</comments>
		<pubDate>Mon, 01 May 2006 21:26:01 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Post Production]]></category>
		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2006/05/01/ambient-occlusion-kickstart-guide/</guid>
		<description><![CDATA[imagine the situation that you have only pure white objects in your 3d scene lit equally from all directions by a white light: the result would be a completely white image. nomen est omen: 'ambient occlusion' occludes (blocks) a ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2006/05/01/ambient-occlusion-kickstart-guide/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>nice collection of photoshop freebies</title>
		<link>http://www.onoff.ch/2006/04/12/nice-collection-of-photoshop-freebies/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=nice-collection-of-photoshop-freebies</link>
		<comments>http://www.onoff.ch/2006/04/12/nice-collection-of-photoshop-freebies/#comments</comments>
		<pubDate>Wed, 12 Apr 2006 17:30:14 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Post Production]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2006/04/12/nice-collection-of-photoshop-freebies/</guid>
		<description><![CDATA[richard rosenman, inventor of the depth of field pro generator, offers a huge list of small but useful photoshop plugins. you may find the one or the other very handy!]]></description>
		<wfw:commentRss>http://www.onoff.ch/2006/04/12/nice-collection-of-photoshop-freebies/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>another way to do z-depth effect in photoshop or after effects</title>
		<link>http://www.onoff.ch/2005/12/30/another-way-to-do-z-depth-effect-in-photoshop-or-after-effects/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=another-way-to-do-z-depth-effect-in-photoshop-or-after-effects</link>
		<comments>http://www.onoff.ch/2005/12/30/another-way-to-do-z-depth-effect-in-photoshop-or-after-effects/#comments</comments>
		<pubDate>Fri, 30 Dec 2005 11:50:37 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[Post Production]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2005/12/30/another-way-to-to-z-depth-effect-in-photoshop-or-after-effects/</guid>
		<description><![CDATA[hatetank.dk delivers two tutorials on how to do z-depth/ depth of field effects in photoshop or after effects. as he notes, the great thing to do this effect in after effects you can animate the parameters to fit  ...]]></description>
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		<slash:comments>0</slash:comments>
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