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About The Author
This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Category Archives: Post Production
openexr rocks!
since i’ve tested some workflows for the post production of my upcoming short “border”, i came across the awesome openexr format. you can just save all your passes right into this image format and access them in post, if your … Continue reading
secret after effects settings
it sounds like a tip for a video game, but after effects cs3 has secret levels settings. they can even be so important for your project that you don’t understand why adobe hid them. in my case, i had severe … Continue reading
using the black hole
there’s a material setting in maya which doesn’t seem to be very well known but is extremely powerful when it comes to creating passes with render layers. i’ll explain this feature by going through a practical example: i have a … Continue reading
zdepth problems in combustion with vray rendered images
do you experience problems with fuzzy edges when you use vray as your rendering system to channel the zdepth to use an rpf image in combustion? here’s help: first, turn on the ‘enable filtering’ check box for the zdepth render … Continue reading
Posted in 3DSMax, Post Production, Rendering
Tagged antialiasing, channel, combustion, vray, zdepth
2 Comments
Ambient Occlusion With V-Ray
I was fascinated how easy it is to generate ambient occlusion with a simple Mental Ray shader. So I wanted to check how this can be achieved using the V-Ray rendering system. After a quick search I found some inspirational … Continue reading
Posted in 3DSMax, Post Production, Rendering
7 Comments
Pre-multiplied Alpha Problems?
I’m surprised how often I stumble over general 3D forum posts with the same question of how to avoid jagged edges or dark/ bright thin lines (‘halo’) at the object borders of their rendered 3D image with a transparent background … Continue reading
Posted in 3DSMax, Post Production, Rendering, Tricks
Tagged alpha, antialiasing, halo, matte, photoshop
2 Comments
ambient occlusion kickstart guide
imagine the situation that you have only pure white objects in your 3d scene lit equally from all directions by a white light: the result would be a completely white image. nomen est omen: ‘ambient occlusion’ occludes (blocks) a certain … Continue reading
Posted in 3DSMax, Post Production, Rendering
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nice collection of photoshop freebies
richard rosenman, inventor of the depth of field pro generator, offers a huge list of small but useful photoshop plugins. you may find the one or the other very handy! richard rosenman, inventor of the depth of field pro generator, … Continue reading
Posted in Post Production
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another way to do z-depth effect in photoshop or after effects
hatetank.dk delivers two tutorials on how to do z-depth/ depth of field effects in photoshop or after effects. as he notes, the great thing to do this effect in after effects you can animate the parameters to fit your needs … Continue reading
Posted in Post Production
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