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About The Author
This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Category Archives: Maya
successfully unparent your child objects
as an maya beginner, i ran quite often i … Continue reading
remove constraints: the easy way
another little time saver for maya: it c … Continue reading
changing the order of channels
i truly like maya, but the one of the mo … Continue reading
get those bonus tools running
autodesk offers a cool set of bonus tool … Continue reading
use construction planes to position joints
often you see rigging tutorials with a c … Continue reading
preferring an angle
lately i encountered a little nuisance w … Continue reading
3ds max vs. maya
there’s a very interesting discussion go … Continue reading
orienting joints
orienting joints of a skeleton after pos … Continue reading
replacing shape nodes
you may ask what’s the advantage of repl … Continue reading
problem geometry? try obj export!
they happen eventually, for sure: these … Continue reading