Category Archives: General

bottle cap: nurbs or polygons?

for my daily maya practice i tried to model a bottle cap, which sounds very simple but has some small and interesting details in both polygon and nurbs modelling approaches.

the nurbs way: create a circle which has 8 edit …

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proper poly modelling

whatever 3d package you use nowadays, there are still and always will be some rules when it comes down to proper poly modelling. i want to list some reminders you should always be aware of to avoid obstacles.

keep your …

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my preferred settings in maya (for now)

as my knowledge of modelling in maya progresses i come to first results regarding perferred settings, i’ll list things up here:

interface > switch open attribute editor, open tool settings and open layer editor to in ‘in a separate window’
selection …

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tiny little things i’m happy about in maya

there are a lot of tiny little knitty bitties i’m very happy about in maya in comparison to 3ds max – actually small things which do have a huge effect on your daily work with your 3d package. first …

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keep your faces together, maya

there’s a useful feature in maya to keep faces together when extruding, extracting, or duplication. in the latest edition of maya (2008) there’s a new global setting to do that for all these tools: edit mesh > keep faces …

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notes on keyboard shortcuts in maya & 3ds max

while i like the keyboard shortcuts in maya a lot since they seem all organized and are sort of easy to remember but in comparison to 3ds max there’s less freedom of defining those shortcuts. but you know what? …

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sub-d modelling in maya is easy

i was surprised that sub-d (subdivision surfaces) modelling in maya is not that complicated as i initially thought it would be. while this modelling technique inherits ideas from the polygonal and nurbs at the same time (so giving you …

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paul neale compares maya and 3ds max

paul neale set up a nice table of similarities between maya and 3ds max. very helpful if you know the one package, but you need to do some work in the other – like i have to do now. …

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talking about low poly modeling

i was honored to meet ben mathis in berne/ switzerland lately who stays here for about 2 months with some of his relatives. we had a nice chat together about the game industry and especially about low poly modeling. …

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secret weapon for large tiling images

luxology – well known for their modo 3d modelling package – also has a secret weapon in their product portfolio called imagesynth. it has been part of the 3d package until now, but now they offer it as a …

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