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About The Author
This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Category Archives: General
bottle cap: nurbs or polygons?
for my daily maya practice i tried to mo … Continue reading
proper poly modelling
whatever 3d package you use nowadays, th … Continue reading
my preferred settings in maya (for now)
as my knowledge of modelling in maya pro … Continue reading
tiny little things i’m happy about in maya
there are a lot of tiny little knitty bi … Continue reading
keep your faces together, maya
there’s a useful feature in maya to keep … Continue reading
notes on keyboard shortcuts in maya & 3ds max
while i like the keyboard shortcuts in m … Continue reading
sub-d modelling in maya is easy
i was surprised that sub-d (subdivision … Continue reading
Posted in General, Maya
Tagged Maya, modeling, nurbs, polygonal, sub-d, subdivision, surfaces
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paul neale compares maya and 3ds max
paul neale set up a nice table of simila … Continue reading
Posted in 3DSMax, General, Maya
Tagged 3DSMax, comparison, differences, Maya, similarities
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talking about low poly modeling
i was honored to meet ben mathis in bern … Continue reading
Posted in 3DSMax, Games, General, Tutorials
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secret weapon for large tiling images
luxology – well known for their modo 3d … Continue reading
Posted in General, Texturing
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