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About The Author
This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Category Archives: General
bottle cap: nurbs or polygons?
for my daily maya practice i tried to model a bottle cap, which sounds very simple but has some small and interesting details in both polygon and nurbs modelling approaches.
the nurbs way: create a circle which has 8 edit …
proper poly modelling
whatever 3d package you use nowadays, there are still and always will be some rules when it comes down to proper poly modelling. i want to list some reminders you should always be aware of to avoid obstacles.
keep your …
my preferred settings in maya (for now)
as my knowledge of modelling in maya progresses i come to first results regarding perferred settings, i’ll list things up here:
interface > switch open attribute editor, open tool settings and open layer editor to in ‘in a separate window’
selection …
tiny little things i’m happy about in maya
there are a lot of tiny little knitty bitties i’m very happy about in maya in comparison to 3ds max – actually small things which do have a huge effect on your daily work with your 3d package. first …
keep your faces together, maya
there’s a useful feature in maya to keep faces together when extruding, extracting, or duplication. in the latest edition of maya (2008) there’s a new global setting to do that for all these tools: edit mesh > keep faces …
notes on keyboard shortcuts in maya & 3ds max
while i like the keyboard shortcuts in maya a lot since they seem all organized and are sort of easy to remember but in comparison to 3ds max there’s less freedom of defining those shortcuts. but you know what? …
sub-d modelling in maya is easy
i was surprised that sub-d (subdivision surfaces) modelling in maya is not that complicated as i initially thought it would be. while this modelling technique inherits ideas from the polygonal and nurbs at the same time (so giving you …
Posted in General, Maya
Tagged Maya, modeling, nurbs, polygonal, sub-d, subdivision, surfaces
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paul neale compares maya and 3ds max
paul neale set up a nice table of similarities between maya and 3ds max. very helpful if you know the one package, but you need to do some work in the other – like i have to do now. …
Posted in 3DSMax, General, Maya
Tagged 3DSMax, comparison, differences, Maya, similarities
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talking about low poly modeling
i was honored to meet ben mathis in berne/ switzerland lately who stays here for about 2 months with some of his relatives. we had a nice chat together about the game industry and especially about low poly modeling. …
Posted in 3DSMax, Games, General, Tutorials
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secret weapon for large tiling images
luxology – well known for their modo 3d modelling package – also has a secret weapon in their product portfolio called imagesynth. it has been part of the 3d package until now, but now they offer it as a …
Posted in General, Texturing
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