Category Archives: Books

animator’s survival kit

i don’t have many books on my shelf that can stay there for a long time because they’re usually outdated very quickly as 3d software update cycle speeds are increasing more and more. but there are exceptions, one book …

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book tip of the month: essential cg lighting techniques with 3dsmax

today i finished the last page of the inspirational book called ‘essential cg lighting techniques with 3dsmax’. it really summarizes the most important aspects of lighting in computer graphics in general and gives a lot of practical tips how …

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deconstructing the elements

dig this book! pete draper just released the second edition of this jewel called “deconstructing the elements” which shows you in very interesting workflows how to achieve simulating the elements without the help of any plug-in. what this book …

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promote yourself in ‘play!’

serbin communications publishes a book called ‘play’ in close cooperation with the toy industry association and the game developers conference containing illustrations for toys and interactive games. as an independent illustrator for 2d or 3d work it’s a good …

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digital texturing & painting

there are books covering features of specific 3d packages and i normally buy only this sort. but i was surprised how a general book about digital texturing and painting could be so helpful to understand what’s going on behind …

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model, rig, animate!

if you ever want to try to rig a character and you’ve never tried before i warmly recommend the book "model, rig, animate!". instead of the standard manual of 3dsmax this one really tells you why you must do …

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