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About The Author
This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Category Archives: 3DSMax
talking about low poly modeling
i was honored to meet ben mathis in berne/ switzerland lately who stays here for about 2 months with some of his relatives. we had a nice chat together about the game industry and especially about low poly modeling. …
Posted in 3DSMax, Games, General, Tutorials
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ocean waves – the ‘tessendorf’ way
charles hollemeersch provides a free plugin to generate ocean waves by using the ‘tessendorf’ method. the plugin allows you to set parameters like wind direction and strength, required detail etc. luckily it can be used in commercial or non …
Posted in 3DSMax, Plug-ins & Scripts
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vray framebuffer on & maxscript render() = emtpy image
lately i was in charge of setting up a small rendering workflow for a 3d project and i put together some scripts to render out the results. since i used vray as my production renderer as usual, i came …
Posted in 3DSMax, Rendering, Tricks
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info overlay on your rendered image
martin breidt offers a script to overlay information on your rendered image which is smoothly integrated as a render effect into 3dsmax. next to standard information like frame number, file name etc. it also allows you to define an …
Posted in 3DSMax, Plug-ins & Scripts
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scene material browser
another tool i found when browsing the scriptspot site lately: a very simple but effective scene material browser. it shows the scene and all the materials used in it as a tree. thanks to yannick puech giving this away …
Posted in 3DSMax, Plug-ins & Scripts
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uvw aspect fixer
scriptspot has always small surprises: lately i found a script to automatically fix the uvw aspects. the script takes existing uvw elements and scales them relatively to their proportions in the parent object. this one will be part of …
Posted in 3DSMax, Plug-ins & Scripts
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node based material editor for 3ds max
wow, there are efforts to create a node based material editor for 3dsmax: check out the cg talk forums. by checking the information i also stumbled over the maxscript framework called helium which i was surprised of since i …
Posted in 3DSMax, Plug-ins & Scripts
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add frame numbers to your render
this script comes in handy when you just want to add frame numbers to your animation. really helpful when you need feedback from others so they can point out directly to the frame number. wondering why autodesk still doesn’t …
Posted in 3DSMax, Plug-ins & Scripts
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Ambient Occlusion With V-Ray
I was fascinated how easy it is to generate ambient occlusion with a simple Mental Ray shader. So I wanted to check how this can be achieved using the V-Ray rendering system. After a quick search I found some …
Posted in 3DSMax, Post Production, Rendering
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Shadow Matte with V-Ray
Small tutorial how to create a Shadow Matte material within 3ds Max with V-Ray. Continue reading