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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Category Archives: 3DSMax
highly detailled surfaces with vray iso
dieter morgenroth is working on a vray based plugin to be used in 3ds max which allows you to create highly detailled surfaces in a very easy way and keeping the mesh simple. combined with some special shaders (like …
fed up with the bitmap path utility?
yes, i do hate the bitmap/ photometric paths utility in 3ds max, too. it’s just an annoying, slow, unusable tool. after years living with this inconvenient functionality i finally found a solution for my desperate needs: the “relink bitmaps” …
zdepth problems in combustion with vray rendered images
do you experience problems with fuzzy edges when you use vray as your rendering system to channel the zdepth to use an rpf image in combustion? here’s help: first, turn on the ‘enable filtering’ check box for the zdepth …
Posted in 3DSMax, Post Production, Rendering
Tagged antialiasing, channel, combustion, vray, zdepth
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a collection of time savers
edgechex gives you more control of chamfering edges, advoutline removes intersections from created outlines of selected spline shapes, twops adds two new snappers, polygonmap sets planar mapping of selected polygons and orient map by selected edge or by maximum/ …
Posted in 3DSMax, Plug-ins & Scripts
Tagged box, chamfer, edge, intersection, map, outline, snake, spiral, spline, workflow
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using layer blending with texture maps
since autodesk never integrated blending modes with material layers third party developers fill the gap: map layers allows you to blend multiple texture maps together using various blending modes including their opacity amount – just like in photoshop: screen, …
preview ies files within 3ds max
if you’re dealing with ies files (normally used in architectural visualization) a plugin called iesview comes to hand and at no cost: it interactively presents the ies information directly within 3ds max using maxscript.
polyboost 3.0 released
i didn’t think that polyboost can extend its massive feature set anymore – i was wrong. they just released a new version free to all existing users with some impressive helpers which are summarized in a short video. you …
build a pipeline from photoshop to the material slots
georg dümlein offers a production proven pipeline tool called psd2mat, which can be integrated within your 3dsmax workflow in a very easy way. basically it’s a converter of layered psd files into a scanline or vray material and named …
convert your matlib to a html gallery
that’s a good idea: generate a html gallery directly from your matlib with this handy script from brazelized. this weekend i’ll try to test it, i have my own matlibs which i always wanted to present in an easy …
evermotion reviews polyboost
a lot of 3ds max users underestimate the power of polyboost. just check out the review of evermotion and be convinced that it’s definitely worth spending some spare money on a license on this fabulous modelling helper.