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	<title>On/Off &#187; 3DSMax</title>
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	<link>http://www.onoff.ch</link>
	<description>Ramblings of a design brain with a tech heart.</description>
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		<title>3ds max vs. maya</title>
		<link>http://www.onoff.ch/2008/03/23/3ds-max-vs-maya/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=3ds-max-vs-maya</link>
		<comments>http://www.onoff.ch/2008/03/23/3ds-max-vs-maya/#comments</comments>
		<pubDate>Sun, 23 Mar 2008 22:15:27 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[comparison]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/03/23/3ds-max-vs-maya/</guid>
		<description><![CDATA[there's a very interesting discussion going on over at autodesk's area where users are comparing 3ds max and maya. luckily there's not much of the usual flaming going on and most of the comments try to be objective, so ...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>polyboost gets a boost</title>
		<link>http://www.onoff.ch/2008/01/30/polyboost-gets-a-boost/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=polyboost-gets-a-boost</link>
		<comments>http://www.onoff.ch/2008/01/30/polyboost-gets-a-boost/#comments</comments>
		<pubDate>Wed, 30 Jan 2008 07:41:46 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Plug-ins & Scripts]]></category>
		<category><![CDATA[polyboost]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/01/30/polyboost-gets-a-boost/</guid>
		<description><![CDATA[my beloved polyboost tool has just undergone a large upgrade and it's more than worth installing it. the partial rewrite in c++ makes quite a difference and makes the tool even more powerful with dense objects. i'm just amazed ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2008/01/30/polyboost-gets-a-boost/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>straighten out vertices or curve points</title>
		<link>http://www.onoff.ch/2008/01/25/straighten-out-vertices-or-curve-points/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=straighten-out-vertices-or-curve-points</link>
		<comments>http://www.onoff.ch/2008/01/25/straighten-out-vertices-or-curve-points/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 05:52:29 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[align]]></category>
		<category><![CDATA[vertices]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/01/25/straighten-out-vertices-or-curve-points/</guid>
		<description><![CDATA[i just discovered that the same trick i use in 3ds max to straighten out vertices or curve points when they're just slightly away from a prospective alignment, works in maya, too. just pick the vertices or curve points ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2008/01/25/straighten-out-vertices-or-curve-points/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>tiny little things i&#8217;m happy about in maya</title>
		<link>http://www.onoff.ch/2008/01/09/tiny-little-things-im-happy-about-in-maya/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tiny-little-things-im-happy-about-in-maya</link>
		<comments>http://www.onoff.ch/2008/01/09/tiny-little-things-im-happy-about-in-maya/#comments</comments>
		<pubDate>Wed, 09 Jan 2008 02:50:51 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[ascii]]></category>
		<category><![CDATA[binary]]></category>
		<category><![CDATA[modules]]></category>
		<category><![CDATA[scale]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/01/09/tiny-little-things-im-happy-about-in-maya/</guid>
		<description><![CDATA[there are a lot of tiny little knitty bitties i'm very happy about in maya in comparison to 3ds max - actually small things which do have a huge effect on your daily work with your 3d package. first ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2008/01/09/tiny-little-things-im-happy-about-in-maya/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>notes on keyboard shortcuts in maya &amp; 3ds max</title>
		<link>http://www.onoff.ch/2008/01/07/notes-on-keyboard-shortcuts-in-maya-3ds-max/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=notes-on-keyboard-shortcuts-in-maya-3ds-max</link>
		<comments>http://www.onoff.ch/2008/01/07/notes-on-keyboard-shortcuts-in-maya-3ds-max/#comments</comments>
		<pubDate>Mon, 07 Jan 2008 05:47:27 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[keyboard]]></category>
		<category><![CDATA[layout]]></category>
		<category><![CDATA[shortcut]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2008/01/07/notes-on-keyboard-shortcuts-in-maya-3ds-max/</guid>
		<description><![CDATA[while i like the keyboard shortcuts in maya a lot since they seem all organized and are sort of easy to remember but in comparison to 3ds max there's less freedom of defining those shortcuts. but you know what? ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2008/01/07/notes-on-keyboard-shortcuts-in-maya-3ds-max/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>splutterfish offers free materials</title>
		<link>http://www.onoff.ch/2007/11/10/splutterfish-offers-free-materials/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=splutterfish-offers-free-materials</link>
		<comments>http://www.onoff.ch/2007/11/10/splutterfish-offers-free-materials/#comments</comments>
		<pubDate>Sat, 10 Nov 2007 11:18:28 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[brazil]]></category>
		<category><![CDATA[finalrender]]></category>
		<category><![CDATA[finalshaders]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[splutterfish]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/11/10/splutterfish-offers-free-materials/</guid>
		<description><![CDATA[nice. splutterfish finally offers now a gallery of materials where portrayed materials can be freely downloaded from their website to be used with their flagship product brazil r/s v2. definitely an added value for the users of this product ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2007/11/10/splutterfish-offers-free-materials/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>discussing 3ds max 2008</title>
		<link>http://www.onoff.ch/2007/11/03/discussing-3ds-max-2008/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=discussing-3ds-max-2008</link>
		<comments>http://www.onoff.ch/2007/11/03/discussing-3ds-max-2008/#comments</comments>
		<pubDate>Sat, 03 Nov 2007 16:52:04 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[improvement]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[shadows]]></category>
		<category><![CDATA[speed]]></category>
		<category><![CDATA[viewport]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/11/03/discussing-3ds-max-2008/</guid>
		<description><![CDATA[as usual, an interesting discussion is going on over at cg society about the latest edition of 3ds max and all its new features. worth reading if you're still unsure about paying for this upgrade. the topic most talked ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2007/11/03/discussing-3ds-max-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>vray manual: update</title>
		<link>http://www.onoff.ch/2007/09/19/vray-manual-update/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=vray-manual-update</link>
		<comments>http://www.onoff.ch/2007/09/19/vray-manual-update/#comments</comments>
		<pubDate>Wed, 19 Sep 2007 20:53:43 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[documentation]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[manual]]></category>
		<category><![CDATA[offline]]></category>
		<category><![CDATA[renderer]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/09/19/vray-manual-update/</guid>
		<description><![CDATA[i was just surprised that the manual of vray 1.5 has just been updated (17 september 2007) and has a lot of new details which has been added to cover the recently released final version of this great rendering ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2007/09/19/vray-manual-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>paul neale compares maya and 3ds max</title>
		<link>http://www.onoff.ch/2007/08/24/paul-neale-compares-maya-and-3ds-max/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=paul-neale-compares-maya-and-3ds-max</link>
		<comments>http://www.onoff.ch/2007/08/24/paul-neale-compares-maya-and-3ds-max/#comments</comments>
		<pubDate>Fri, 24 Aug 2007 20:23:21 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[comparison]]></category>
		<category><![CDATA[differences]]></category>
		<category><![CDATA[similarities]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/08/24/paul-neale-compares-maya-and-3ds-max/</guid>
		<description><![CDATA[paul neale set up a nice table of similarities between maya and 3ds max. very helpful if you know the one package, but you need to do some work in the other - like i have to do now. ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2007/08/24/paul-neale-compares-maya-and-3ds-max/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>fast rendering with faked gi: use lightrigger</title>
		<link>http://www.onoff.ch/2007/08/19/fast-rendering-with-faked-gi-use-lightrigger/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=fast-rendering-with-faked-gi-use-lightrigger</link>
		<comments>http://www.onoff.ch/2007/08/19/fast-rendering-with-faked-gi-use-lightrigger/#comments</comments>
		<pubDate>Sun, 19 Aug 2007 21:00:31 +0000</pubDate>
		<dc:creator>Spot</dc:creator>
				<category><![CDATA[3DSMax]]></category>
		<category><![CDATA[Plug-ins & Scripts]]></category>
		<category><![CDATA[daylight]]></category>
		<category><![CDATA[dome]]></category>
		<category><![CDATA[gi]]></category>
		<category><![CDATA[global-illumination]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[shadow]]></category>

		<guid isPermaLink="false">http://www.onoff.ch/2007/08/19/fast-rendering-with-faked-gi-use-lightrigger/</guid>
		<description><![CDATA[you know it: global illumination looks fancy but is terribly slow and sometimes just not flexible enough for your needs especially when it comes to non-realistic renders. if you still want to profit from some of the advantages of ...]]></description>
		<wfw:commentRss>http://www.onoff.ch/2007/08/19/fast-rendering-with-faked-gi-use-lightrigger/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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